
Hakbal of the Surging Soul
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- Hakbal of the Surging Soul
- Cards
- 100
- Current value
- $147.75
- Grade
- A
How it grades
Fundamentals 96/100. Plays like Merfolk Tribal and +1/+1 counters.
This reads as Merfolk Tribal · +1/+1 counters, built around Hakbal of the Surging Soul. A Merfolk deck at heart: the creatures share a type on purpose, and lords, payoffs, and type-matters synergies make the whole board bigger than its parts. Tribal decks trade individual card power for critical mass, so keep the merfolk count high and let the synergy pay the bills. The fundamentals check out across the board. From here it's meta calls and personal tech.
- A-Mana reliability
- A+Land count
- A+Mana curve
- ARamp
- A+Card draw
- A+Interaction
- A+Commander synergy
- AWin conditions
- ACard quality
- A+Legality & size
Nothing falls short. Strong on mana reliability, land count, mana curve, ramp, card draw, interaction, commander synergy, win conditions, card quality and legality & size.
82 cards graded: A 1, A- 7, B+ 38, B 35, B- 1. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Hakbal of the Surging Soul from A to A+.

Talrand, Sky Summoner2UU$1.86
In place of Merfolk Mistbinder: weakest slot in the deck (62/100)
Pays off your instant-and-sorcery engine (16 producers). Fuels your token payoffs (6 in deck). Top-5% staple by play data.

Tireless Tracker2G$0.27
In place of Merrow Commerce: weakest slot in the deck (62/100)
Pays off your +1/+1 counter engine (12 producers). Pays off your land engine (6 producers). Fits the commander's plan.

Thought Vessel2—
In place of Wave Goodbye: weakest slot in the deck (62/100)
Pays off your card-draw engine (16 producers). Pays off the commanders' card-draw plan. Top-5% staple by play data.

Decanter of Endless Water3$5.05
In place of Metallic Mimic: weakest slot in the deck (63/100)
Pays off your card-draw engine (16 producers). Top-5% staple by play data. Pays off the commanders' card-draw plan.

Psychosis Crawler5$2.30
In place of Topography Tracker: weakest slot in the deck (63/100)
Pays off your card-draw engine (16 producers). Top-5% staple by play data. Pays off the commanders' card-draw plan.

Wizard ClassU$3.17
In place of Curse of the Swine: weakest slot in the deck (63/100)
Pays off the commanders' +1/+1 counter plan. Pays off your +1/+1 counter engine (12 producers). Pays off your card-draw engine (16 producers).

Chasm Skulker2U$0.83
In place of Raise the Palisade: weakest slot in the deck (63/100)
Pays off your +1/+1 counter engine (12 producers). Pays off your card-draw engine (16 producers). Top-5% staple by play data.

The Great Henge7GG$65.74
In place of Lord of Atlantis: weakest slot in the deck (64/100)
Fuels your +1/+1 counter payoffs (8 in deck). Pays off your +1/+1 counter engine (12 producers). Top-5% staple by play data.

Avenger of Zendikar5GG$0.44
In place of Aetherize: weakest slot in the deck (64/100)
Pays off your +1/+1 counter engine (12 producers). Pays off your land engine (6 producers). Top-5% staple by play data.

Emry, Lurker of the Loch2U$0.68
In place of Kopala, Warden of Waves: weakest slot in the deck (65/100)
Pays off your artifact engine (7 producers). Is a Merfolk for your commanders' plan. Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 34
- B+
- B
- B
- B+
- B+
- A-
- B+
- B
- B
- B+
- B
- B
- B-
- B
- B+
- B
- B
- B
- B+
- B+
- B
- B+
- B
- B+
- B+
- B+
- A-
- B+
- B+
- B+
- B
- B+
- B+
- B+
Instants 10
- B
- A-
- A-
- B+
- B+
- A
- B+
- B+
- B+
- B+
Sorceries 6
- B
- B+
- A-
- B
- B
- B
Artifacts 6
- A-
- B
- B+
- B+
- A-
- B+
Enchantments 8
- B+
- B+
- B+
- B+
- B
- B
- B+
- B+
Lands 35
- B
- B
- B
- B
- B×7
- B
- B×12
- B
- B
- B+
- B
- B
- B
- B+
- B+
- B
- B+
- B
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.