
Glarb, Calamity's Augur
Sign in to save a copy- Commander
- Glarb, Calamity's Augur
- Cards
- 100
- Current value
- $1,250.76
- Grade
- B-
How it grades
Fundamentals 74/100. Plays like Lands-matter and Reanimator / graveyard.
This reads as Lands-matter · Reanimator / graveyard, built around Glarb, Calamity's Augur. Lands are the engine, not the tax: extra land drops and landfall triggers turn every land into ramp, bodies, and card advantage at once. The land count runs deliberately high, recursion makes fetches replayable, and the late game wins through land-fueled payoffs the table can't interact with easily. Glarb, Calamity's Augur sits on the cEDH tier list, so the ceiling here is tournament-grade, and experienced tables will treat it that way. Its strongest fundamental is mana curve (53% of spells cost ≤2, 6% cost 6+); the first thing to tighten is commander synergy: Only 26 of 64 spells play into your commanders' plan; they want surveil support. Counts the builds players run with your commanders (Lands Matter, Reanimator, Surveil; from EDHREC).
- A-Mana reliability
- BLand count
- A+Mana curve
- A+Ramp
- A-Card draw
- A+Interaction
- B-Commander synergy
- AWin conditions
- A+Card quality
- A+Legality & size
Where it falls short
- BLand count35 lands. About 39 fits this curve for Lands-matter.
- B-Commander synergyOnly 26 of 64 spells play into your commanders' plan; they want surveil support. Counts the builds players run with your commanders (Lands Matter, Reanimator, Surveil; from EDHREC).
Strong on mana reliability, mana curve, ramp, card draw, interaction, win conditions, card quality and legality & size.
89 cards graded: A- 13, B+ 43, B 32, B- 1. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Glarb, Calamity's Augur from B- to B+.

Archmage Emeritus2UU$0.59
In place of Jace, Wielder of Mysteries: its U cost is heavy for this mana base; expect it several turns late (67/100)
Fills the draw gap (you're at 9 of 10+). Pays off your instant-and-sorcery engine (24 producers). Works with the commander directly.

Tireless Tracker2G$0.27
In place of Aesi, Tyrant of Gyre Strait: expensive for ramp: the help arrives late (70/100)
Pays off your land engine (12 producers). Fits the land build players run with your commanders. Top-5% staple by play data.

Scute Swarm2G$8.53
In place of Counterbalance: its U cost is heavy for this mana base; expect it several turns late (56/100)
EDHREC Lands-matter staple. Pays off your land engine (12 producers). Fits the land build players run with your commanders.

Avenger of Zendikar5GG$0.44
In place of Conduit of Worlds: weakest slot in the deck (63/100)
Pays off your land engine (12 producers). Fits the land build players run with your commanders. Top-5% staple by play data.

Rampaging Baloths4GG$0.31
In place of Noxious Revival: weakest slot in the deck (63/100)
Pays off your land engine (12 producers). Fits the land build players run with your commanders. Top-5% staple by play data.

Springheart Nantuko1G$6.66
In place of Enhanced Surveillance: weakest slot in the deck (64/100)
Pays off your land engine (12 producers). Fits the land build players run with your commanders. Top-5% staple by play data.

Mossborn Hydra2G$13.33
In place of Toxic Deluge: weakest slot in the deck (64/100)
Pays off your land engine (12 producers). Fits the land build players run with your commanders. Top-5% staple by play data.

Uro, Titan of Nature's Wrath1GU$3.15
In place of The Gitrog Monster: expensive for ramp: the help arrives late (70/100)
Pays off your graveyard engine (6 producers). Fuels your land payoffs (3 in deck). Fits the graveyard build players run with your commanders.

Emry, Lurker of the Loch2U$0.68
In place of Six: weakest slot in the deck (66/100)
Pays off your artifact engine (7 producers). Fuels your graveyard payoffs (3 in deck). Fits the commander's plan.

Inspiring Call2G$0.39
In place of Sensei's Divining Top: weakest slot in the deck (72/100)
Pays off your go-wide engine (19 producers). Keeps the commanders alive. Fills the draw gap (you're at 9 of 10+).
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 26
- B+
- A-
- A-
- B
- B+
- B+
- B
- B+
- B
- B+
- B+
- A-
- B
- B+
- B+
- B+
- B+
- A-
- B+
- B+
- B
- A-
- A-
- B
- B+
- B+
Planeswalkers 1
- B
Instants 14
- A-
- B+
- B+
- B+
- B+
- B+
- A-
- B+
- A-
- B+
- B
- B+
- B+
- B+
Sorceries 10
- B+
- B+
- B+
- B+
- B+
- B+
- B+
- A-
- B+
- B
Artifacts 7
- B+
- B
- B+
- B
- B+
- B+
- A-
Enchantments 6
- B+
- B-
- B
- A-
- B+
- A-
Lands 35
- B
- B
- B
- B
- B
- B×5
- B+
- B
- B×4
- B
- B
- B+
- B
- B
- B
- B
- B
- B×4
- B+
- B+
- B
- B
- B
- B
- B+
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.