How it grades
Fundamentals 80/100. Plays like Lands-matter and Reanimator / graveyard.
This reads as Lands-matter · Reanimator / graveyard, built around Flubs, the Fool. Lands are the engine, not the tax: extra land drops and landfall triggers turn every land into ramp, bodies, and card advantage at once. The land count runs deliberately high, recursion makes fetches replayable, and the late game wins through land-fueled payoffs the table can't interact with easily. Flubs, the Fool sits on the cEDH tier list, so the ceiling here is tournament-grade, and experienced tables will treat it that way. Its strongest fundamental is land count (36 lands. About 36 fits this curve for Lands-matter, with Fortune Teller's Talent's discount counted); the first thing to tighten is interaction: 5 removal/protection effects (want 10+ for Lands-matter).
- A+Mana reliability
- A+Land count
- A+Mana curve
- A+Ramp
- ACard draw
- CInteraction
- A+Commander synergy
- A+Win conditions
- A+Card quality
- A+Legality & size
Where it falls short
- CInteraction5 removal/protection effects (want 10+ for Lands-matter).
Strong on mana reliability, land count, mana curve, ramp, card draw, commander synergy, win conditions, card quality and legality & size.
86 cards graded: A 3, A- 24, B+ 27, B 32. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Flubs, the Fool from B to A-.

Omnath, Locus of the Roil1GUR$0.29
In place of Tormod's Crypt: weakest slot in the deck (70/100)
Fills the removal gap (you're at 5 of 10+). Pays off your land engine (24 producers). Pays off the commanders' land plan.

Displacer Kitten3U$34.67
In place of Grapeshot: weakest slot in the deck (71/100)
Pays off your instant-and-sorcery engine (20 producers). Pays off your enters-the-battlefield engine (11 producers). Top-5% staple by play data.

Tireless Tracker2G$0.27
In place of Summer Bloom: weakest slot in the deck (61/100)
Fits the commander's plan. EDHREC Lands-matter staple. Pays off your land engine (24 producers).

Conjurer's Closet5$4.05
In place of Pongify: weakest slot in the deck (72/100)
Fills the removal gap (you're at 5 of 10+). Pays off your enters-the-battlefield engine (11 producers). Top-5% staple by play data.

Springheart Nantuko1G$6.66
In place of Conduit of Worlds: weakest slot in the deck (63/100)
Pays off your land engine (24 producers). Top-5% staple by play data. Pays off the commanders' land plan.

Mossborn Hydra2G$13.33
In place of Zuran Orb: weakest slot in the deck (63/100)
Pays off your land engine (24 producers). Top-5% staple by play data. Pays off the commanders' land plan.

Moraug, Fury of Akoum4RR$1.74
In place of Eruth, Tormented Prophet: weakest slot in the deck (63/100)
Pays off your land engine (24 producers). Top-5% staple by play data. Pays off the commanders' land plan.

Tannuk, Memorial Ensign1RG$1.14
In place of Noxious Revival: weakest slot in the deck (63/100)
Pays off your land engine (24 producers). Pays off the commanders' land plan. EDHREC Lands-matter staple.

Rapid HybridizationU$0.79
In place of Case of the Locked Hothouse: expensive for ramp: the help arrives late (65/100)
Works with the commander directly. Fills the removal gap (you're at 5 of 10+). Top-5% staple by play data.

Fierce Guardianship2U$63.43
In place of Containment Construct: weakest slot in the deck (66/100)
WotC game-changer. Fills the removal gap (you're at 5 of 10+). Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 25
- B+
- A
- A-
- A-
- A-
- B
- B+
- B+
- B
- B+
- B+
- B+
- A-
- B+
- A-
- B+
- B+
- A-
- B+
- A
- B
- A-
- A
- A-
- A-
Instants 8
- A-
- B+
- B+
- A-
- A-
- A-
- B
- B+
Sorceries 12
- A-
- A-
- A-
- A-
- B+
- B+
- A-
- B+
- A-
- B
- B
- B+
Artifacts 10
- B+
- B
- B+
- A-
- A-
- B
- A-
- B+
- B+
- B
Enchantments 8
- B+
- B
- B+
- A-
- B+
- B
- A-
- B+
Lands 36
- B
- B
- B
- B
- B
- B
- B
- B
- B×7
- B+
- B
- B×4
- B+
- B
- B×5
- B
- B
- B
- B
- B
- B
- B
- B
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
