
Captain N'ghathrod
Sign in to save a copy- Commander
- Captain N'ghathrod
- Cards
- 100
- Current value
- $388.15
- Grade
- B+
How it grades
Fundamentals 86/100. Plays like Mill and Control.
This reads as Mill · Control, built around Captain N'ghathrod. Attack the library instead of the life total: fifty-three cards is the real clock. Mill payoffs and library-hate double as interaction, and opposing fetchlands are free Archive Traps. The hard matchups are decks that use their graveyard, so pack exile effects. Its strongest fundamental is land count (36 lands. About 38 fits this curve for Mill, with your cost reduction counted); the first thing to tighten is commander synergy: Only 31 of 63 spells play into your commanders' plan; they want Horror, theft support. Counts the builds players run with your commanders (Mill, Theft; from EDHREC).
- A-Mana reliability
- A+Land count
- A+Mana curve
- ARamp
- B+Card draw
- A+Interaction
- B+Commander synergy
- A+Win conditions
- A+Card quality
- A+Legality & size
Where it falls short
- B+Card draw8 draw effects (want 10+ for Mill).
- B+Commander synergyOnly 31 of 63 spells play into your commanders' plan; they want Horror, theft support. Counts the builds players run with your commanders (Mill, Theft; from EDHREC).
Strong on mana reliability, land count, mana curve, ramp, interaction, win conditions, card quality and legality & size.
82 cards graded: A 1, A- 16, B+ 35, B 27, B- 3. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Captain N'ghathrod from B+ to A.

Starving Revenant2BB$0.33
In place of Visions of Beyond: weakest slot in the deck (72/100)
Fills the draw gap (you're at 8 of 10+). Pays off your card-draw engine (11 producers). Fuels your card-draw payoffs (3 in deck).

Docent of Perfection // Final Iteration3UU$0.67
In place of Mind Grind: weakest slot in the deck (58/100)
Pays off your instant-and-sorcery engine (18 producers). Is a Horror for your commanders' plan. Fits the commander's plan.

Thing in the Ice // Awoken Horror1U$0.86
In place of Haunted One: weakest slot in the deck (59/100)
Pays off your instant-and-sorcery engine (18 producers). Is a Horror for your commanders' plan. Fits the commander's plan.

Psychosis Crawler5$2.68
In place of Memory Plunder: weakest slot in the deck (59/100)
Top-5% staple by play data. Pays off your card-draw engine (11 producers). Fuels your card-draw payoffs (3 in deck).

Overlord of the Floodpits3UU$3.29
In place of Fractured Sanity: its U cost is heavy for this mana base; expect it several turns late (72/100)
Fills the draw gap (you're at 8 of 10+). Fuels your card-draw payoffs (3 in deck). Is a Horror for your commanders' plan.

Emry, Lurker of the Loch2U$0.63
In place of Grell Philosopher: weakest slot in the deck (60/100)
Pays off your artifact engine (12 producers). Fits the graveyard build players run with your commanders. Top-5% staple by play data.

Summon: Anima4BB$0.28
In place of Grazilaxx, Illithid Scholar: weakest slot in the deck (74/100)
Fills the draw gap (you're at 8 of 10+). Fuels your card-draw payoffs (3 in deck). Is a Horror for your commanders' plan.

Void Beckoner6BB$0.27
In place of Toxrill, the Corrosive: weakest slot in the deck (74/100)
Fills the draw gap (you're at 8 of 10+). Fuels your card-draw payoffs (3 in deck). Is a Horror for your commanders' plan.

Black Market Connections2B$10.11
In place of Extract from Darkness: weakest slot in the deck (61/100)
Fills the draw gap (you're at 8 of 10+). Fuels your card-draw payoffs (3 in deck). Is a Horror for your commanders' plan.

Kederekt ParasiteB$9.20
In place of Guiltfeeder: weakest slot in the deck (62/100)
Fuels your card-draw payoffs (3 in deck). Is a Horror for your commanders' plan. Fits the commander's plan.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 27
- B+
- B+
- B+
- A-
- A-
- B+
- A-
- B
- B
- A-
- B+
- B+
- B+
- B
- B+
- B+
- A-
- A-
- B+
- A-
- B+
- B+
- B
- A-
- B+
- B+
- B+
Planeswalkers 1
- B+
Instants 9
- A
- B+
- A-
- B+
- B
- B+
- B-
- B+
- B+
Sorceries 9
- B
- B
- B+
- B+
- A-
- B-
- B
- B
- A-
Artifacts 11
- A-
- B+
- B+
- B
- A-
- A-
- B+
- A-
- B+
- B
- A-
Enchantments 6
- B+
- B
- B
- B-
- B+
- B+
Lands 36
- B+
- B
- B
- B+
- B
- B
- B×10
- B
- B+
- B
- B+
- B
- B
- B
- B
- B×9
- B
- B+
- B
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