
Betor, Ancestor's Voice
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- Betor, Ancestor's Voice
- Cards
- 100
- Current value
- $531.94
- Grade
- B
How it grades
Fundamentals 78/100. Plays like Lifegain and Reanimator / graveyard.
This reads as Lifegain · Reanimator / graveyard, built around Betor, Ancestor's Voice. Life total as a resource and a weapon: incidental gain triggers payoffs that grow creatures, drain opponents, or draw cards, and the drain pairs turn a fat life total into a clock. The deck must not be a pile of gain with no payoff: every gain effect should feed at least two engines. Its strongest fundamental is land count (37 lands. About 38 fits this curve for Lifegain); the first thing to tighten is card draw: 6 draw effects (want 10+ for Lifegain).
- B+Mana reliability
- A+Land count
- A+Mana curve
- A+Ramp
- C+Card draw
- A+Interaction
- BCommander synergy
- A+Win conditions
- A+Card quality
- A+Legality & size
Where it falls short
- B+Mana reliability85% of your spells arrive on time. Disciple of Freyalise // Garden of Freyalise is the riskiest: its G cost is heavy for this mana base, so expect it several turns late.
- C+Card draw6 draw effects (want 10+ for Lifegain).
- BCommander synergyOnly 29 of 61 spells play into your commanders' plan; they want lifegain, +1/+1 counter, graveyard support. Counts the builds players run with your commanders (Lifegain, Reanimator; from EDHREC).
Strong on land count, mana curve, ramp, interaction, win conditions, card quality and legality & size.
88 cards graded: A 3, A- 15, B+ 32, B 38. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Betor, Ancestor's Voice from B to A-.

Peregrin Took2G$1.38
In place of Phyrexian Arena: weakest slot in the deck (72/100)
Fills the draw gap (you're at 6 of 10+). Fuels your go-wide payoffs (3 in deck). Fuels your lifegain payoffs (10 in deck).

Haliya, Guided by Light2W$3.35
In place of Kutzil, Malamet Exemplar: weakest slot in the deck (73/100)
Pays off your artifact engine (8 producers). Fits the lifegain build players run with your commanders. Top-5% staple by play data.

Shamanic Revelation3GG$1.53
In place of Lunar Convocation: weakest slot in the deck (74/100)
Pays off your go-wide engine (24 producers). Fills the draw gap (you're at 6 of 10+). Fuels your lifegain payoffs (10 in deck).

The Great Henge7GG$65.94
In place of Children of Korlis: weakest slot in the deck (62/100)
Pays off your +1/+1 counter engine (7 producers). Pays off the commanders' +1/+1 counter plan. Fills the draw gap (you're at 6 of 10+).

Mangara, the Diplomat3W$0.38
In place of Priest of Fell Rites: weakest slot in the deck (63/100)
Fills the draw gap (you're at 6 of 10+). Fuels your go-wide payoffs (3 in deck). Fuels your lifegain payoffs (10 in deck).

Sanguine Bond3BB$8.40
In place of Eerie Ultimatum: its B cost is heavy for this mana base; expect it several turns late (63/100)
Pays off your lifegain engine (22 producers). Pays off the commanders' lifegain plan. EDHREC Lifegain staple.

Elas il-Kor, Sadistic PilgrimWB$2.84
In place of Bolas's Citadel: its B cost is heavy for this mana base; expect it several turns late (64/100)
Pays off your go-wide engine (24 producers). Fuels your go-wide payoffs (3 in deck). Fits the lifegain build players run with your commanders.

Marauding Blight-Priest2B$0.27
In place of Sylvan Library: weakest slot in the deck (64/100)
Pays off your lifegain engine (22 producers). Pays off the commanders' lifegain plan. Top-5% staple by play data.

Prosperous Innkeeper1G$0.26
In place of Toxic Deluge: weakest slot in the deck (64/100)
Pays off your go-wide engine (24 producers). Fuels your go-wide payoffs (3 in deck). Fits the lifegain build players run with your commanders.

Dina, Soul SteeperBG$0.27
In place of Dark Confidant: weakest slot in the deck (65/100)
Pays off your lifegain engine (22 producers). Fuels your go-wide payoffs (3 in deck). Pays off the commanders' lifegain plan.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 34
- A-
- B+
- A-
- A
- B+
- B
- B
- B+
- B
- B+
- A-
- B+
- A-
- B
- B+
- A-
- A-
- A
- B+
- B+
- B+
- B+
- B
- B+
- B+
- B+
- B+
- A-
- A-
- A-
- A-
- B
- A
- B
Instants 8
- B+
- B+
- B+
- B
- B+
- B+
- A-
- A-
Sorceries 8
- B+
- B+
- B
- B+
- B+
- B+
- A-
- B
Artifacts 7
- B+
- B
- B+
- B+
- B
- B
- B
Enchantments 7
- B+
- A-
- A-
- B+
- B+
- B
- B
Lands 35
- B
- B
- B
- B
- B
- B
- B×4
- B
- B+
- B
- B
- B
- B
- B
- B×4
- B+
- B
- B×6
- B
- B
- B
- B
- B
- B
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