
Atraxa, Grand Unifier
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- Atraxa, Grand Unifier
- Cards
- 100
- Current value
- $1,534.71
- Grade
- B-
How it grades
Fundamentals 72/100. Plays like Blink / flicker and Combo.
This reads as Blink / flicker · Combo, built around Atraxa, Grand Unifier. Every creature is a spell you get to cast again: enters-the-battlefield triggers are the engine, and flicker effects turn one good body into a repeatable value machine. The deck wins by out-resourcing the table rather than racing it. Protect the flicker outlet, and remember that instant-speed blinks double as protection from removal. Atraxa, Grand Unifier sits on the cEDH tier list, so the ceiling here is tournament-grade, and experienced tables will treat it that way. Its strongest fundamental is land count (35 lands. About 33 fits this curve for Blink / flicker); the first thing to tighten is commander synergy: Only 20 of 64 spells play into your commanders' plan; they want lifegain, enters-the-battlefield, infect support. Counts the builds players run with your commanders (Blink, Infect; from EDHREC).
- B+Mana reliability
- A+Land count
- A+Mana curve
- A+Ramp
- B-Card draw
- A+Interaction
- CCommander synergy
- A+Win conditions
- A+Card quality
- A+Legality & size
Where it falls short
- B+Mana reliability88% of your spells arrive on time. Grand Abolisher is the riskiest: its W cost is heavy for this mana base, so expect it several turns late.
- B-Card draw7 draw effects (want 10+ for Blink / flicker).
- CCommander synergyOnly 20 of 64 spells play into your commanders' plan; they want lifegain, enters-the-battlefield, infect support. Counts the builds players run with your commanders (Blink, Infect; from EDHREC).
Strong on land count, mana curve, ramp, interaction, win conditions, card quality and legality & size.
92 cards graded: A 1, A- 22, B+ 37, B 31, B- 1. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Atraxa, Grand Unifier from B- to B.

Garruk's Uprising2G$0.54
In place of Esper Sentinel: weakest slot in the deck (72/100)
Fills the draw gap (you're at 7 of 10+). Pays off your go-wide engine (20 producers). Fuels your enters-the-battlefield payoffs (7 in deck).

Guardian Project3G$15.37
In place of Solemn Simulacrum: expensive for ramp: the help arrives late (72/100)
Fits the enters-the-battlefield build players run with your commanders. Top-5% staple by play data. Fills the draw gap (you're at 7 of 10+).

Loran of the Third Path2W$7.24
In place of Mystic Remora: weakest slot in the deck (72/100)
Fills the draw gap (you're at 7 of 10+). Fuels your enters-the-battlefield payoffs (7 in deck). Fits the enters-the-battlefield build players run with your commanders.

Tatyova, Benthic Druid3GU$0.28
In place of Grand Abolisher: its W cost is heavy for this mana base; expect it several turns late (59/100)
Pays off your land engine (8 producers). Fills the draw gap (you're at 7 of 10+). Fuels your enters-the-battlefield payoffs (7 in deck).

Psychosis Crawler5$2.60
In place of Culling Ritual: expensive for ramp: the help arrives late (64/100)
Pays off your card-draw engine (13 producers). Works with the commander directly. Fits the commander's plan.

Inspiring Call2G$0.39
In place of Smothering Tithe: expensive for ramp: the help arrives late (66/100)
Keeps the commanders alive. Fills the draw gap (you're at 7 of 10+). Pays off your go-wide engine (20 producers).

Craterhoof Behemoth5GGG$24.81
In place of Lotus Petal: weakest slot in the deck (67/100)
Pays off your go-wide engine (20 producers). Fuels your enters-the-battlefield payoffs (7 in deck). Fits the enters-the-battlefield build players run with your commanders.

Conjurer's Closet5$4.05
In place of Bloom Tender: weakest slot in the deck (67/100)
Pays off your enters-the-battlefield engine (14 producers). Pays off the commanders' enters-the-battlefield plan. Top-5% staple by play data.

Soul WardenW$3.24
In place of Delighted Halfling: weakest slot in the deck (67/100)
Pays off your go-wide engine (20 producers). Fuels your enters-the-battlefield payoffs (7 in deck). Fits the enters-the-battlefield build players run with your commanders.

Animate Dead1B$6.93
In place of Lotho, Corrupt Shirriff: weakest slot in the deck (67/100)
Fuels your enters-the-battlefield payoffs (7 in deck). Fits the enters-the-battlefield build players run with your commanders. Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 25
- A-
- A-
- B
- B+
- B+
- B
- A-
- A-
- A-
- B+
- A-
- B-
- B
- B+
- B
- B+
- A-
- B+
- A-
- B+
- B+
- A-
- A
- B+
- B+
Planeswalkers 2
- A-
- B+
Instants 14
- B+
- A-
- B+
- B+
- A-
- B+
- A-
- B+
- A-
- B+
- B+
- B+
- B+
- A-
Sorceries 8
- B
- B+
- A-
- B+
- B+
- B+
- B+
- B+
Artifacts 9
- B+
- B+
- B+
- B
- B+
- B+
- A-
- A-
- A-
Enchantments 6
- A-
- B+
- A-
- B
- A-
- B+
Lands 35
- B
- B
- B
- B
- B
- B
- B×3
- B
- B
- B+
- B×3
- B
- B
- B
- B
- B
- B×3
- B
- B+
- B
- B+
- B×2
- B
- B
- B
- B
- B
- B+
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.