
Atla Palani, Nest Tender
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- Atla Palani, Nest Tender
- Cards
- 100
- Current value
- $469.73
- Grade
- C+
How it grades
Fundamentals 67/100. Plays like Dinosaur Tribal and Tokens.
This reads as Dinosaur Tribal · Tokens, built around Atla Palani, Nest Tender. A Dinosaur deck at heart: the creatures share a type on purpose, and lords, payoffs, and type-matters synergies make the whole board bigger than its parts. Tribal decks trade individual card power for critical mass, so keep the dinosaur count high and let the synergy pay the bills. Atla Palani, Nest Tender sits on the cEDH tier list, so the ceiling here is tournament-grade, and experienced tables will treat it that way. Its strongest fundamental is interaction (17 removal/protection effects (want 9+ for Dinosaur Tribal). Most of that is one kind of effect, so it counts for less); the first thing to tighten is card draw: 5 draw effects (want 10+ for Dinosaur Tribal).
- BMana reliability
- CLand count
- C+Mana curve
- ARamp
- CCard draw
- A+Interaction
- B+Commander synergy
- A+Win conditions
- A+Card quality
- A+Legality & size
Where it falls short
- BMana reliability81% of your spells arrive on time. Avacyn, Angel of Hope is the riskiest: its W cost is heavy for this mana base, so expect it several turns late.
- CLand count36 lands. About 42 fits this curve for Dinosaur Tribal, with Marauding Raptor's discount counted.
- C+Mana curve32% of spells cost ≤2, 32% cost 6+.
- CCard draw5 draw effects (want 10+ for Dinosaur Tribal).
- B+Commander synergyOnly 31 of 63 spells play into your commanders' plan; they want token, go-wide support. Counts the builds players run with your commanders (Tokens, Sacrifice; from EDHREC).
Strong on ramp, interaction, win conditions, card quality and legality & size.
85 cards graded: A- 28, B+ 20, B 37. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Atla Palani, Nest Tender from C+ to B+.

Mentor of the Meek2W$4.81
In place of Earthshaker Dreadmaw: weakest slot in the deck (71/100)
Fills the draw gap (you're at 5 of 10+). Pays off your go-wide engine (17 producers). Fuels your go-wide payoffs (7 in deck).

Puresteel PaladinWW$2.40
In place of Temple Altisaur: weakest slot in the deck (64/100)
Pays off your artifact engine (10 producers). Works with the commander directly. Top-5% staple by play data.

Esper SentinelW$58.08
In place of Fanatical Devotion: weakest slot in the deck (64/100)
Fits the commander's plan. Lowers the curve. Fills the draw gap (you're at 5 of 10+).

Idol of Oblivion2$3.22
In place of Avacyn, Angel of Hope: its W cost is heavy for this mana base; expect it several turns late (65/100)
Fuels your token payoffs (10 in deck). Fits the token build players run with your commanders. Fills the draw gap (you're at 5 of 10+).

Shamanic Revelation3GG$1.55
In place of Dinosaur Egg: weakest slot in the deck (65/100)
Pays off your token engine (12 producers). Pays off the commanders' token plan. Fills the draw gap (you're at 5 of 10+).

Storm-Kiln Artist3R$1.67
In place of Gishath, Sun's Avatar: weakest slot in the deck (65/100)
Pays off your instant-and-sorcery engine (17 producers). Pays off your artifact engine (10 producers). Works with the commander directly.

Guttersnipe2R$0.50
In place of Pantlaza, Sun-Favored: weakest slot in the deck (65/100)
Pays off your instant-and-sorcery engine (17 producers). Fuels your go-wide payoffs (7 in deck). Works with the commander directly.

Soul WardenW$3.16
In place of Verdant Sun's Avatar: weakest slot in the deck (65/100)
Pays off your token engine (12 producers). Pays off your go-wide engine (17 producers). Pays off the commanders' token plan.

Adeline, Resplendent Cathar1WW$2.84
In place of Apex Altisaur: weakest slot in the deck (66/100)
Pays off the commanders' go-wide plan. Pays off your go-wide engine (17 producers). Fuels your token payoffs (10 in deck).

Champion of Lambholt1GG$4.81
In place of Ghalta, Stampede Tyrant: weakest slot in the deck (66/100)
Pays off your token engine (12 producers). Pays off your go-wide engine (17 producers). Pays off the commanders' token plan.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 28
- B
- B
- B
- B+
- B
- B
- B+
- B
- B
- B
- B
- B
- A-
- A-
- A-
- B+
- B+
- B
- B+
- B+
- B+
- B+
- B
- A-
- B
- A-
- B
- B
Instants 9
- A-
- B+
- B+
- B+
- B+
- A-
- B+
- A-
- A-
Sorceries 8
- B+
- A-
- A-
- A-
- A-
- A-
- A-
- A-
Artifacts 10
- A-
- A-
- B+
- B+
- A-
- A-
- A-
- A-
- B+
- A-
Enchantments 8
- B+
- A-
- B
- A-
- A-
- B
- A-
- A-
Lands 36
- B
- B
- B
- B
- B
- B
- B
- B×7
- B
- B+
- B+
- B×5
- B×5
- B
- B
- B
- B
- B
- B
- B
- B
- B
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.