
Animar, Soul of Elements
Sign in to save a copy- Commander
- Animar, Soul of Elements
- Cards
- 100
- Current value
- $939.68
- Grade
- B-
How it grades
Fundamentals 68/100. Plays like +1/+1 counters and Voltron.
This reads as +1/+1 counters · Voltron, built around Animar, Soul of Elements. Every creature is a mana sink for growth: counters snowball across the board, doublers turn increments into avalanches, and payoffs convert size into evasion, draw, or the kill. The deck's weakness is exponential dependence: protect the doublers and watch out for clean board resets. Animar, Soul of Elements sits on the cEDH tier list, so the ceiling here is tournament-grade, and experienced tables will treat it that way. Its strongest fundamental is ramp (23 ramp effects, counting Animar (want 10+ for this curve for +1/+1 counters, Animar's discount counted)); the first thing to tighten is commander synergy: Only 12 of 66 spells play into your commanders' plan; they want +1/+1 counter, morph support. Counts the builds players run with your commanders (Morph; from EDHREC).
- AMana reliability
- C+Land count
- B+Mana curve
- A+Ramp
- A+Card draw
- AInteraction
- DCommander synergy
- A+Win conditions
- A+Card quality
- A+Legality & size
Where it falls short
- C+Land count33 lands. About 38 fits this curve for +1/+1 counters, with Animar's discount counted.
- B+Mana curve41% of spells cost ≤2, 21% cost 6+.
- DCommander synergyOnly 12 of 66 spells play into your commanders' plan; they want +1/+1 counter, morph support. Counts the builds players run with your commanders (Morph; from EDHREC).
Strong on mana reliability, ramp, card draw, interaction, win conditions, card quality and legality & size.
89 cards graded: A- 11, B+ 31, B 47. The command zone is the plan, so it isn't graded.
Upgrades

Champion of Lambholt1GG$4.79
In place of Fierce Empath: weakest slot in the deck (62/100)
Pays off your go-wide engine (26 producers). Fuels your +1/+1 counter payoffs (4 in deck). Pays off the commanders' +1/+1 counter plan.

Fathom Mage2GU$0.82
In place of Spellskite: weakest slot in the deck (63/100)
Top-5% staple by play data. EDHREC +1/+1 counters staple. Pays off your go-wide engine (26 producers).

Tribute to the World TreeGGG$14.69
In place of Vizier of the Menagerie: weakest slot in the deck (63/100)
Feeds the commanders' +1/+1 counter payoff. Pays off your go-wide engine (26 producers). Fuels your +1/+1 counter payoffs (4 in deck).

Wizard ClassU$3.12
In place of Eternal Witness: weakest slot in the deck (64/100)
Pays off your card-draw engine (14 producers). Fuels your +1/+1 counter payoffs (4 in deck). Pays off the commanders' +1/+1 counter plan.

Evolution Sage2G$3.22
In place of Phyrexian Metamorph: weakest slot in the deck (64/100)
Pays off your land engine (8 producers). Pays off the commanders' +1/+1 counter plan. Top-5% staple by play data.

Evolution Witness2G$0.32
In place of Surrak Dragonclaw: weakest slot in the deck (64/100)
Fuels your +1/+1 counter payoffs (4 in deck). Pays off the commanders' +1/+1 counter plan. Top-5% staple by play data.

Managorger Hydra2G$1.55
In place of Rhythm of the Wild: weakest slot in the deck (64/100)
Fuels your +1/+1 counter payoffs (4 in deck). Pays off the commanders' +1/+1 counter plan. Top-5% staple by play data.

Halana and Alena, Partners2RG$0.35
In place of Deflecting Swat: weakest slot in the deck (64/100)
Fuels your +1/+1 counter payoffs (4 in deck). Feeds the commanders' +1/+1 counter payoff. EDHREC +1/+1 counters staple.

Thundering Raiju2RR$0.45
In place of Primordial Sage: weakest slot in the deck (65/100)
Fuels your +1/+1 counter payoffs (4 in deck). Pays off the commanders' +1/+1 counter plan. EDHREC +1/+1 counters staple.

Casey Jones, Back Alley Brute3R$0.32
In place of The Great Henge: expensive for ramp: the help arrives late (66/100)
Fuels your +1/+1 counter payoffs (4 in deck). Pays off the commanders' +1/+1 counter plan. EDHREC +1/+1 counters staple.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 40
- B+
- B
- B
- B
- B+
- B
- A-
- B+
- B
- B
- B
- B
- B
- A-
- B
- A-
- B
- B
- B+
- B+
- B+
- B+
- B+
- B+
- A-
- B
- B
- B
- B+
- B
- B
- B+
- B
- B
- B+
- B
- B
- B+
- B
- B+
Instants 8
- A-
- A-
- B+
- B+
- B
- A-
- B+
- B+
Sorceries 5
- A-
- B+
- B+
- B+
- B+
Artifacts 6
- B+
- A-
- A-
- A-
- B
- B+
Enchantments 7
- B+
- B+
- B
- B+
- B+
- B
- B+
Lands 33
- B
- B
- B
- B
- B×5
- B+
- B
- B×4
- B+
- B
- B×4
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
- B
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.