
Miracle Worker
Sign in to save a copy- Commander
- Aminatou, Veil Piercer
- Cards
- 100
- Current value
- $106.50
- Grade
- B-
How it grades
Fundamentals 70/100. Plays like Enchantress.
This reads as Enchantress, built around Aminatou, Veil Piercer. Every enchantment replaces itself: enchantress effects turn pillow-fort pieces, ramp auras, and removal into a card-drawing engine. The board becomes progressively harder to touch while the deck out-draws everyone. Slow starts are real, so mulligan toward an early draw engine. Its strongest fundamental is card draw (15 draw effects (want 12+ for Enchantress)); the first thing to tighten is commander synergy: Only 19 of 62 spells play into your commanders' plan; they want surveil support. Counts the builds players run with your commanders (Enchantress; from EDHREC).
- A-Mana reliability
- B+Land count
- B-Mana curve
- ARamp
- A+Card draw
- A+Interaction
- C-Commander synergy
- A+Win conditions
- ACard quality
- A+Legality & size
Where it falls short
- B+Land count37 lands. About 40 fits this curve for Enchantress, with your cost reduction counted.
- B-Mana curve24% of spells cost ≤2, 26% cost 6+.
- C-Commander synergyOnly 19 of 62 spells play into your commanders' plan; they want surveil support. Counts the builds players run with your commanders (Enchantress; from EDHREC).
Strong on mana reliability, ramp, card draw, interaction, win conditions, card quality and legality & size.
91 cards graded: A 1, A- 14, B+ 37, B 34, B- 5. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Miracle Worker from B- to B.

Entity Tracker2U$0.29
In place of Diabolic Vision: weakest slot in the deck (56/100)
Pays off your enchantment engine (25 producers). Fits the enchantment build players run with your commanders. Fits the commander's plan.

Zur, Eternal SchemerWUB$4.15
In place of Spirit-Sister's Call: weakest slot in the deck (58/100)
Pays off your token engine (6 producers). EDHREC Enchantress staple. Pays off your enchantment engine (25 producers).

Victor, Valgavoth's Seneschal1WB$0.30
In place of Telling Time: weakest slot in the deck (58/100)
Shares the commanders' surveil mechanic. Pays off your enchantment engine (25 producers). Fits the commander's plan.

Gremlin TamerWU$0.18
In place of Terminus: weakest slot in the deck (59/100)
Pays off your enchantment engine (25 producers). Fits the enchantment build players run with your commanders. Fits the commander's plan.

Archon of Sun's Grace2WW$0.31
In place of Thirst for Meaning: weakest slot in the deck (59/100)
Top-5% staple by play data. Pays off your token engine (6 producers). Pays off your enchantment engine (25 producers).

Grim Guardian2B$0.33
In place of Redress Fate: weakest slot in the deck (60/100)
Fuels your enchantment payoffs (8 in deck). Pays off your enchantment engine (25 producers). Fits the enchantment build players run with your commanders.

Archmage Emeritus2UU$0.61
In place of Entreat the Angels: its W cost is heavy for this mana base; expect it several turns late (62/100)
Pays off your instant-and-sorcery engine (18 producers). Works with the commander directly. Top-5% staple by play data.

Balemurk Leech1B$0.14
In place of Portent: weakest slot in the deck (63/100)
Pays off your enchantment engine (25 producers). Fits the enchantment build players run with your commanders. EDHREC Enchantress staple.

Soul WardenW$3.41
In place of Brainstone: weakest slot in the deck (63/100)
Pays off your go-wide engine (13 producers). Pays off your token engine (6 producers). Works with the commander directly.

Adeline, Resplendent Cathar1WW$2.90
In place of Aminatou's Augury: expensive for ramp: the help arrives late (64/100)
Pays off your go-wide engine (13 producers). Works with the commander directly. Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 22
- B+
- B+
- B+
- B+
- B+
- B
- A
- A-
- A-
- B+
- B+
- B
- B+
- B+
- A-
- B+
- B+
- B+
- B
- B+
- A-
- B+
Instants 9
- B+
- A-
- A-
- B-
- B+
- A-
- B+
- B
- B-
Sorceries 9
- B
- B-
- B
- B
- B+
- B
- B
- B-
- B
Artifacts 7
- A-
- A-
- B+
- B
- A-
- A-
- B+
Enchantments 15
- B+
- B+
- A-
- A-
- B+
- B+
- B+
- B+
- A-
- B
- B-
- B
- B+
- B+
- B+
Lands 37
- B
- B
- B
- B+
- B+
- B+
- B
- B
- B
- B+
- B
- B+
- B
- B+
- B
- B
- B
- B+
- B
- B
- B
- B+
- B
- B×3
- B×2
- B×2
- B×2
- B×3
- B×2
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.