
Jump Scare!
Sign in to save a copy- Commander
- Zimone, Mystery Unraveler
- Cards
- 100
- Current value
- $105.80
- Grade
- C+
How it grades
Fundamentals 67/100. Plays like Lands-matter and +1/+1 counters.
This reads as Lands-matter · +1/+1 counters, built around Zimone, Mystery Unraveler. Lands are the engine, not the tax: extra land drops and landfall triggers turn every land into ramp, bodies, and card advantage at once. The land count runs deliberately high, recursion makes fetches replayable, and the late game wins through land-fueled payoffs the table can't interact with easily. Its strongest fundamental is ramp (20 ramp effects (want 10+ for this curve for Lands-matter)); the first thing to tighten is land count: 38 lands. About 46 fits this curve for Lands-matter.
- A+Mana reliability
- FLand count
- C+Mana curve
- A+Ramp
- B+Card draw
- C+Interaction
- BCommander synergy
- A+Win conditions
- A-Card quality
- A+Legality & size
Where it falls short
- FLand count38 lands. About 46 fits this curve for Lands-matter.
- C+Mana curve21% of spells cost ≤2, 23% cost 6+.
- B+Card draw8 draw effects (want 10+ for Lands-matter).
- C+Interaction6 removal/protection effects (want 10+ for Lands-matter).
- BCommander synergyOnly 29 of 61 spells play into your commanders' plan; they want enters-the-battlefield, land, manifest support. Counts the builds players run with your commanders (Lands Matter, Morph; from EDHREC).
Strong on mana reliability, ramp, win conditions, card quality and legality & size.
85 cards graded: A- 10, B+ 20, B 47, B- 6, C+ 2. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Jump Scare! from C+ to B-.

Tireless Tracker2G$0.27
In place of Glitch Interpreter: weakest slot in the deck (67/100)
Fills the draw gap (you're at 8 of 10+). Pays off your land engine (16 producers). Fuels your card-draw payoffs (3 in deck).

Conjurer's Closet5$4.05
In place of Oversimplify: weakest slot in the deck (65/100)
Fills the removal gap (you're at 6 of 10+). Pays off your enters-the-battlefield engine (16 producers). Pays off the commanders' enters-the-battlefield plan.

Displacer Kitten3U$34.67
In place of Kheru Spellsnatcher: weakest slot in the deck (69/100)
Pays off your instant-and-sorcery engine (18 producers). Top-5% staple by play data. Fills the removal gap (you're at 6 of 10+).

Archmage Emeritus2UU$0.59
In place of They Came from the Pipes: weakest slot in the deck (68/100)
Works with the commander directly. Fits the commander's plan. Fills the draw gap (you're at 8 of 10+).

Tireless Provisioner2G$4.15
In place of Skaab Ruinator: weakest slot in the deck (52/100)
Chases the same land plan as your commanders. EDHREC Lands-matter staple. Pays off your land engine (16 producers).

Avenger of Zendikar5GG$0.44
In place of Zimone's Hypothesis: weakest slot in the deck (55/100)
Fuels your token payoffs (6 in deck). Pays off your land engine (16 producers). Chases the same land plan as your commanders.

Icetill Explorer2GG$22.74
In place of Citanul Hierophants: expensive for ramp: the help arrives late (55/100)
Fuels your land payoffs (6 in deck). Feeds the commanders' land payoff. Pays off your land engine (16 producers).

Springheart Nantuko1G$6.66
In place of Kianne, Corrupted Memory: weakest slot in the deck (58/100)
Pays off your land engine (16 producers). Fuels your token payoffs (6 in deck). Chases the same land plan as your commanders.

Sai, Master Thopterist2U$0.66
In place of Kefnet the Mindful: weakest slot in the deck (68/100)
Fills the draw gap (you're at 8 of 10+). Fuels your token payoffs (6 in deck). Fuels your card-draw payoffs (3 in deck).

Champion of Lambholt1GG$4.79
In place of Disorienting Choice: expensive for ramp: the help arrives late (59/100)
Pays off your go-wide engine (15 producers). Works with the commander directly. Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 32
- B-
- B
- B
- B
- B
- B-
- B+
- B+
- B+
- C+
- B
- B+
- B
- B
- B
- A-
- B
- B
- B
- B+
- B+
- B+
- B
- B
- B
- B
- B-
- A-
- A-
- B+
- A-
- B+
Instants 9
- B-
- B
- B
- B-
- A-
- A-
- A-
- A-
- B+
Sorceries 8
- B-
- B
- B+
- B
- B
- A-
- B
- B+
Artifacts 4
- B
- B+
- B+
- B
Enchantments 8
- B+
- B
- B
- B+
- B
- B
- A-
- B
Lands 38
- B
- B
- B
- B
- B
- B
- B+
- B+
- B
- B
- B
- B
- B
- B+
- B
- B
- B+
- B
- C+
- B
- B×5
- B×4
- B×5
- B×4
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