
Political Puppets
Sign in to save a copy- Commander
- Zedruu the Greathearted
- Cards
- 100
- Current value
- $102.67
- Grade
- C
How it grades
Fundamentals 59/100.
No single established archetype dominates. This is its own brew around Zedruu the Greathearted, so the fundamentals below carry the grade. Its strongest fundamental is mana curve (38% of spells cost ≤2, 12% cost 6+); the first thing to tighten is commander synergy: Only 20 of 65 spells play into your commanders' plan; they want lifegain, card-draw, burn support. Counts the builds players run with your commanders (Lifegain, Card Draw, Enchantress; from EDHREC).
- C+Mana reliability
- C+Land count
- A+Mana curve
- B+Ramp
- B+Card draw
- A+Interaction
- C-Commander synergy
- AWin conditions
- B-Card quality
- BLegality & size
Where it falls short
- C+Mana reliability63% of your spells arrive on time. Insurrection is the riskiest: its R cost is heavy for this mana base, so expect it several turns late.
- C+Land count34 lands. About 39 fits this curve.
- B+Ramp8 ramp effects (want 10+ for this curve).
- B+Card draw9 draw effects, counting Zedruu the Greathearted (want 10+).
- C-Commander synergyOnly 20 of 65 spells play into your commanders' plan; they want lifegain, card-draw, burn support. Counts the builds players run with your commanders (Lifegain, Card Draw, Enchantress; from EDHREC).
- B-Card qualityMedian EDHREC rank #9,757
- BLegality & size1 card isn't legal in Commander.
Strong on mana curve, interaction and win conditions.
83 cards graded: A- 4, B+ 14, B 38, B- 7, C+ 12, C 3, C- 2, D 2, F 1. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Political Puppets from C to C+.

Pinnacle Monk // Mystic Peak3RR$2.18
In place of Scattering Stroke: expensive for ramp: the help arrives late (59/100)
Fills the ramp gap (you're at 8 of 10+). Pays off your instant-and-sorcery engine (22 producers). Works with the commander directly.

Welcoming Vampire2W$3.73
In place of Repulse: weakest slot in the deck (68/100)
Fills the draw gap (you're at 9 of 10+). Pays off your go-wide engine (17 producers). Fits the card-draw build players run with your commanders.

Mentor of the Meek2W$4.81
In place of Trade Secrets: not legal in Commander (5/100)
Top-5% staple by play data. Fills the draw gap (you're at 9 of 10+). Pays off your go-wide engine (17 producers).

Enduring Innocence1WW$3.23
In place of Death by Dragons: its R cost is heavy for this mana base; expect it several turns late (31/100)
Fits the lifegain build players run with your commanders. Fills the draw gap (you're at 9 of 10+). Pays off your go-wide engine (17 producers).

Wizard ClassU$2.69
In place of Court Hussar: doesn't ramp, draw, interact or threaten. What is it for? (32/100)
Pays off your card-draw engine (13 producers). Pays off the commanders' card-draw plan. Fills the draw gap (you're at 9 of 10+).

Impact Tremors1R$2.58
In place of Murmurs from Beyond: doesn't ramp, draw, interact or threaten. What is it for? (35/100)
Shares the commanders' burn mechanic. Pays off your go-wide engine (17 producers). Top-5% staple by play data.

Guttersnipe2R$0.50
In place of Izzet Chronarch: doesn't ramp, draw, interact or threaten. What is it for? (39/100)
Pays off your instant-and-sorcery engine (22 producers). Shares the commanders' burn mechanic. Top-5% staple by play data.

Soul WardenW$3.14
In place of Lash Out: rarely played: check it earns its slot (41/100)
Pays off your go-wide engine (17 producers). Fits the lifegain build players run with your commanders. Top-5% staple by play data.

Purphoros, God of the Forge3R$30.34
In place of False Prophet: its W cost is heavy for this mana base; expect it several turns late (44/100)
Pays off your go-wide engine (17 producers). Shares the commanders' burn mechanic. Top-5% staple by play data.

Soul's AttendantW$6.99
In place of Prison Term: its W cost is heavy for this mana base; expect it several turns late (45/100)
Pays off your go-wide engine (17 producers). Fits the lifegain build players run with your commanders. Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 24
- C+
- C+
- C+
- A-
- B+
- B
- B-
- D
- B-
- B
- C+
- B
- C+
- B
- B+
- C
- B+
- B
- B
- C-
- B
- B
- B
- B
Instants 16
- A-
- B
- C
- C+
- C+
- B+
- B
- C+
- B+
- B
- C-
- B+
- C+
- B
- B
- B-
Sorceries 6
- B-
- F
- D
- B
- B
- B
Artifacts 9
- A-
- B
- A-
- B
- B+
- B+
- B+
- B+
- B+
Enchantments 10
- B
- B-
- B-
- B
- B-
- B
- C+
- C
- C+
- C+
Lands 34
- B+
- B+
- B
- B
- B+
- B
- B×2
- B×2
- B×2
- B×2
- B×2
- B×2
- B×2
- B×2
- B×3
- B×3
- B×3
- B×3
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