How it grades
Fundamentals 68/100.
No single established archetype dominates. This is its own brew around Riku of Two Reflections, so the fundamentals below carry the grade. Its strongest fundamental is land count (41 lands. About 42 fits this curve, with Animar's discount counted); the first thing to tighten is mana curve: 26% of spells cost ≤2, 40% cost 6+.
- A-Mana reliability
- A+Land count
- C-Mana curve
- A+Ramp
- C+Card draw
- A+Interaction
- BCommander synergy
- AWin conditions
- B-Card quality
- A+Legality & size
Where it falls short
- C-Mana curve26% of spells cost ≤2, 40% cost 6+.
- C+Card draw6 draw effects (want 10+).
- BCommander synergyOnly 28 of 58 spells play into your commanders' plan; they want enters-the-battlefield, instant-and-sorcery support. Counts the builds players run with your commanders (Spellslinger, Tokens; from EDHREC).
- B-Card qualityMedian EDHREC rank #10,465
Strong on mana reliability, land count, ramp, interaction, win conditions and legality & size.
83 cards graded: A- 5, B+ 9, B 41, B- 16, C+ 9, C 3. The command zone is the plan, so it isn't graded.
Upgrades

Archmage Emeritus2UU$0.70
In place of Krosan Tusker: expensive for ramp: the help arrives late (59/100)
Fills the draw gap (you're at 6 of 10+). Pays off your instant-and-sorcery engine (23 producers). Chases the same instant-and-sorcery plan as your commanders.

Garruk's Uprising2G$0.53
In place of Fire // Ice: weakest slot in the deck (67/100)
Pays off your go-wide engine (11 producers). Fits the token build players run with your commanders. Top-5% staple by play data.

Inspiring Call2G$0.39
In place of Edric, Spymaster of Trest: weakest slot in the deck (68/100)
Feeds the commanders' instant-and-sorcery payoff. Fills the draw gap (you're at 6 of 10+). Pays off your go-wide engine (11 producers).

Shamanic Revelation3GG$1.53
In place of Prophetic Prism: weakest slot in the deck (68/100)
Fills the draw gap (you're at 6 of 10+). Pays off your go-wide engine (11 producers). Feeds the commanders' instant-and-sorcery payoff.

Selvala, Heart of the Wilds1GG$4.61
In place of Electrolyze: weakest slot in the deck (69/100)
Fills the draw gap (you're at 6 of 10+). Pays off your go-wide engine (11 producers). Fits the token build players run with your commanders.

Harmonic Prodigy1R$4.35
In place of Nucklavee: rarely played: check it earns its slot (43/100)
Fits the commander's plan. Pays off your instant-and-sorcery engine (23 producers). Chases the same instant-and-sorcery plan as your commanders.

Dualcaster Mage1RR$4.36
In place of Chartooth Cougar: expensive for ramp: the help arrives late (45/100)
Pays off your instant-and-sorcery engine (23 producers). Chases the same instant-and-sorcery plan as your commanders. Top-5% staple by play data.

Champion of Lambholt1GG$4.81
In place of Conundrum Sphinx: its U cost is heavy for this mana base; expect it several turns late (47/100)
Pays off your go-wide engine (11 producers). Fits the token build players run with your commanders. Top-5% staple by play data.

Conjurer's Closet5$4.11
In place of Valley Rannet: expensive for ramp: the help arrives late (48/100)
Pays off your enters-the-battlefield engine (16 producers). Pays off the commanders' enters-the-battlefield plan. Top-5% staple by play data.

Return the FavorRR$1.17
In place of Trench Gorger: expensive for ramp: the help arrives late (51/100)
Pays off your instant-and-sorcery engine (23 producers). Feeds the commanders' instant-and-sorcery payoff. Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
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Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
