How it grades
Fundamentals 64/100. Plays like Tokens and +1/+1 counters.
This reads as Tokens · +1/+1 counters, built around Ghave, Guru of Spores. Go wide: flood the board with cheap bodies, multiply them, then convert width into damage or value with anthems, drain triggers, and sacrifice payoffs. Board wipes are the great enemy, so rebuild speed and token-doublers that refill fast matter more than any single big creature. Its strongest fundamental is interaction (19 removal/protection effects (want 10+ for Tokens)); the first thing to tighten is card draw: 4 draw effects (want 10+ for Tokens).
- BMana reliability
- B+Land count
- B+Mana curve
- B+Ramp
- DCard draw
- A+Interaction
- C+Commander synergy
- AWin conditions
- BCard quality
- A+Legality & size
Where it falls short
- BMana reliability78% of your spells arrive on time. Celestial Force is the riskiest: its W cost is heavy for this mana base, so expect it several turns late.
- B+Land count39 lands. About 42 fits this curve for Tokens.
- B+Mana curve33% of spells cost ≤2, 23% cost 6+.
- B+Ramp9 ramp effects (want 11+ for this curve for Tokens).
- DCard draw4 draw effects (want 10+ for Tokens).
- C+Commander synergyOnly 24 of 60 spells play into your commanders' plan; they want token, go-wide, sacrifice support. Counts the builds players run with your commanders (Tokens, Aristocrats; from EDHREC).
- BCard qualityMedian EDHREC rank #9,209 · 1 game-changer
Strong on interaction, win conditions and legality & size.
85 cards graded: A- 6, B+ 11, B 38, B- 18, C+ 8, C 4. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Counterpunch from C+ to B.

Welcoming Vampire2W$3.88
In place of Footbottom Feast: weakest slot in the deck (62/100)
Fills the draw gap (you're at 4 of 10+). Pays off your go-wide engine (27 producers). Fuels your go-wide payoffs (3 in deck).

Garruk's Uprising2G$0.52
In place of Harmonize: weakest slot in the deck (71/100)
Pays off your token engine (15 producers). Pays off the commanders' token plan. Top-5% staple by play data.

Inspiring Call2G$0.39
In place of Nemesis Trap: conditional removal: dead against some boards (40/100)
Fills the draw gap (you're at 4 of 10+). Pays off your token engine (15 producers). Pays off your go-wide engine (27 producers).

Shamanic Revelation3GG$1.53
In place of Monk Realist: conditional removal: dead against some boards (42/100)
Fills the draw gap (you're at 4 of 10+). Pays off your token engine (15 producers). Pays off your go-wide engine (27 producers).

Ohran Frostfang3GG$7.83
In place of Celestial Force: its W cost is heavy for this mana base; expect it several turns late (44/100)
Fills the draw gap (you're at 4 of 10+). Pays off your token engine (15 producers). Fuels your go-wide payoffs (3 in deck).

Selvala, Heart of the Wilds1GG$4.61
In place of Darksteel Ingot: weakest slot in the deck (70/100)
Fills the ramp gap (you're at 9 of 11+). Pays off your token engine (15 producers). Pays off your go-wide engine (27 producers).

Enduring Vitality1GG$16.49
In place of Golgari Signet: weakest slot in the deck (71/100)
Fills the ramp gap (you're at 9 of 11+). Pays off your token engine (15 producers). Pays off the commanders' token plan.

Craterhoof Behemoth5GGG$24.57
In place of Chorus of the Conclave: weakest slot in the deck (46/100)
EDHREC Tokens staple. Pays off your token engine (15 producers). Pays off your go-wide engine (27 producers).

Elas il-Kor, Sadistic PilgrimWB$2.85
In place of Squallmonger: weakest slot in the deck (49/100)
Pays off your token engine (15 producers). Pays off your go-wide engine (27 producers). Pays off the commanders' token plan.

Pitiless Plunderer3B$4.77
In place of Selesnya Signet: weakest slot in the deck (71/100)
Pays off your sacrifice engine (6 producers). Pays off the commanders' sacrifice plan. Fills the ramp gap (you're at 9 of 11+).
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 26
- B
- B
- A-
- B
- C
- B
- B-
- B
- B-
- B
- B-
- B
- B-
- B+
- C+
- B-
- B
- B+
- B-
- B-
- B
- B
- C+
- C
- B-
- C
Instants 7
- B
- C+
- B
- C+
- B
- C
- B-
Sorceries 9
- C+
- A-
- B+
- B-
- B-
- B-
- B
- C+
- B
Artifacts 8
- A-
- A-
- B+
- A-
- B+
- B+
- B+
- B-
Enchantments 10
- B
- B-
- B
- B-
- B+
- C+
- B
- B-
- B
- A-
Lands 39
- B
- B
- B
- B+
- B+
- B
- B
- B+
- C+
- B
- B
- B-
- B-
- B×2
- B×2
- B×2
- B×2
- B×3
- B×3
- B×2
- B×2
- B×2
- B×2
- B×2
- B×2
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
