How it grades
Fundamentals 51/100. Plays like Reanimator / graveyard and Mill.
This reads as Reanimator / graveyard · Mill, built around The Mimeoplasm. The graveyard is a second hand: stock it fast, then cheat the biggest things in it onto the battlefield for a fraction of their cost. Self-mill and discard are card selection, not card loss. Graveyard hate is the deck's nightmare, so diversify threats and keep a fair backup plan. Its strongest fundamental is legality & size (Legal and full-size); the first thing to tighten is commander synergy: Only 7 of 59 spells play into your commanders' plan. Counts the builds players run with your commanders (Mill, Voltron; from EDHREC).
- B-Mana reliability
- B+Land count
- CMana curve
- C+Ramp
- CCard draw
- A-Interaction
- FCommander synergy
- AWin conditions
- BCard quality
- A+Legality & size
Where it falls short
- B-Mana reliability69% of your spells arrive on time. Eternal Witness is the riskiest: its G cost is heavy for this mana base, so expect it several turns late.
- B+Land count40 lands. About 43 fits this curve for Reanimator / graveyard.
- CMana curve20% of spells cost ≤2, 22% cost 6+.
- C+Ramp7 ramp effects (want 12+ for this curve for Reanimator / graveyard).
- CCard draw5 draw effects (want 10+ for Reanimator / graveyard).
- FCommander synergyOnly 7 of 59 spells play into your commanders' plan. Counts the builds players run with your commanders (Mill, Voltron; from EDHREC).
- BCard qualityMedian EDHREC rank #5,752
Strong on interaction, win conditions and legality & size.
93 cards graded: A- 3, B+ 14, B 48, B- 11, C+ 13, C 2, C- 1, D 1. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Devour for Power from C- to C.

Skull ProphetBG$0.83
In place of Yavimaya Elder: its G cost is heavy for this mana base; expect it several turns late (65/100)
Fills the ramp gap (you're at 7 of 12+). Fuels your graveyard payoffs (5 in deck). Fits the graveyard build players run with your commanders.

Inspiring Call2G$0.39
In place of Slipstream Eel: rarely played: check it earns its slot (53/100)
Fills the draw gap (you're at 5 of 10+). Pays off your go-wide engine (16 producers). Top-5% staple by play data.

Skullclamp1$5.23
In place of Syphon Mind: weakest slot in the deck (71/100)
Fits the equipment build players run with your commanders. Lowers the curve. Fills the draw gap (you're at 5 of 10+).

Treasure Cruise7U$0.32
In place of Mulldrifter: weakest slot in the deck (73/100)
Fills the draw gap (you're at 5 of 10+). Fits the graveyard build players run with your commanders. Top-5% staple by play data.

Garruk's Uprising2G$0.54
In place of Desecrator Hag: doesn't ramp, draw, interact or threaten. What is it for? (29/100)
Fills the draw gap (you're at 5 of 10+). Pays off your go-wide engine (16 producers). Top-5% staple by play data.

Archmage Emeritus2UU$0.63
In place of Shared Trauma: doesn't ramp, draw, interact or threaten. What is it for? (39/100)
Pays off your instant-and-sorcery engine (16 producers). Fills the draw gap (you're at 5 of 10+). Top-5% staple by play data.

Sword of Feast and Famine3$42.24
In place of Simic Signet: weakest slot in the deck (71/100)
Fills the ramp gap (you're at 7 of 12+). Fits the equipment build players run with your commanders. Top-5% staple by play data.

Six2G$4.74
In place of Troll Ascetic: its G cost is heavy for this mana base; expect it several turns late (47/100)
EDHREC Reanimator / graveyard staple. Fuels your graveyard payoffs (5 in deck). Fits the graveyard build players run with your commanders.

Stitcher's SupplierB$0.38
In place of Vorosh, the Hunter: weakest slot in the deck (50/100)
Fuels your graveyard payoffs (5 in deck). Fits the graveyard build players run with your commanders. Top-5% staple by play data.

Colossal Grave-Reaver6BG$10.82
In place of Tribute to the Wild: weakest slot in the deck (50/100)
Fuels your graveyard payoffs (5 in deck). Fits the graveyard build players run with your commanders. EDHREC Reanimator / graveyard staple.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 32
- B
- B-
- C+
- B
- B+
- C
- B
- B+
- B
- B
- B
- B
- B-
- C+
- B
- D
- B+
- B
- C+
- B
- B
- B-
- B
- C+
- B
- C+
- B
- C+
- B-
- C+
- B+
- B+
Instants 4
- C+
- B-
- B
- B-
Sorceries 12
- B
- C-
- B-
- B
- A-
- B
- B+
- B+
- C+
- C+
- B-
- B+
Artifacts 6
- A-
- B+
- B+
- A-
- B+
- B
Enchantments 5
- C+
- C+
- B-
- B-
- B-
Lands 40
- B
- B
- B+
- B
- B+
- B
- B
- B
- B+
- C
- C+
- B
- B
- B×2
- B
- B
- B
- B
- B
- B
- B×2
- B
- B
- B
- B
- B
- B
- B×2
- B×2
- B×2
- B×2
- B
- B
- B
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
