
Mystic Intellect
Sign in to save a copy- Commander
- Sevinne, the Chronoclasm
- Cards
- 100
- Current value
- $67.32
- Grade
- B+
How it grades
Fundamentals 85/100. Plays like Spellslinger.
This reads as Spellslinger, built around Sevinne, the Chronoclasm. The spells are the deck: every instant and sorcery triggers payoffs (drain, tokens, copies, treasure), so chaining cheap cantrips is the game plan. Creature count stays low by design; protect the two or three payoff engines and the velocity does the rest. Its strongest fundamental is land count (40 lands. About 41 fits this curve for Spellslinger); the first thing to tighten is legality & size: 1 card isn't legal in Commander.
- AMana reliability
- A+Land count
- A-Mana curve
- A-Ramp
- ACard draw
- A+Interaction
- A+Commander synergy
- A+Win conditions
- BCard quality
- BLegality & size
Where it falls short
- BCard qualityMedian EDHREC rank #5,972
- BLegality & size1 card isn't legal in Commander.
Strong on mana reliability, land count, mana curve, ramp, card draw, interaction, commander synergy and win conditions.
87 cards graded: A 1, A- 6, B+ 22, B 45, B- 11, C+ 1, F 1. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Mystic Intellect from B+ to A.

Archmage of Runes3UU$3.99
In place of Empowered Autogenerator: expensive for ramp: the help arrives late (55/100)
Fills the ramp gap (you're at 10 of 11+). Pays off your instant-and-sorcery engine (28 producers). Top-5% staple by play data.

Stormcatch MentorUR$0.34
In place of Scaretiller: expensive for ramp: the help arrives late (65/100)
Fits the commander's plan. Chases the same instant-and-sorcery plan as your commanders. EDHREC Spellslinger staple.

Niv-Mizzet, ParunUUURRR$5.14
In place of Dockside Extortionist: not legal in Commander (5/100)
Pays off your card-draw engine (14 producers). Works with the commander directly. Top-5% staple by play data.

Cyclonic Rift1U$39.16
In place of Runic Repetition: weakest slot in the deck (55/100)
Fuels your instant-and-sorcery payoffs (9 in deck). WotC game-changer. Feeds the commanders' instant-and-sorcery payoff.

Fierce Guardianship2U$64.02
In place of Cliffside Rescuer: weakest slot in the deck (57/100)
Fuels your instant-and-sorcery payoffs (9 in deck). Top-5% staple by play data. WotC game-changer.

Mystical TutorU$19.20
In place of Oona's Grace: weakest slot in the deck (57/100)
Fuels your instant-and-sorcery payoffs (9 in deck). Top-5% staple by play data. WotC game-changer.

Force of Will3UU$60.10
In place of Farm // Market: conditional removal: dead against some boards (57/100)
Fuels your instant-and-sorcery payoffs (9 in deck). Top-5% staple by play data. WotC game-changer.

GambleR$18.80
In place of Wall of Stolen Identity: weakest slot in the deck (58/100)
Fuels your instant-and-sorcery payoffs (9 in deck). Top-5% staple by play data. WotC game-changer.

Soul WardenW$3.40
In place of Rolling Temblor: weakest slot in the deck (58/100)
Pays off your go-wide engine (14 producers). Top-5% staple by play data. Fits the commander's plan.

Adeline, Resplendent Cathar1WW$2.86
In place of Ray of Distortion: weakest slot in the deck (58/100)
Pays off your go-wide engine (14 producers). Top-5% staple by play data. Fits the commander's plan.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 19
- B+
- B
- B
- B-
- B+
- F
- B
- B
- A-
- B
- B+
- B+
- A
- B
- B-
- B
- A-
- B
- B+
Planeswalkers 1
- B+
Instants 15
- B+
- B+
- B+
- B
- B
- B
- B
- B-
- B
- B+
- B-
- B-
- B+
- B
- B-
Sorceries 13
- B+
- B
- B
- B
- A-
- B+
- B+
- B+
- B+
- B
- B-
- A-
- B-
Artifacts 7
- B-
- B
- B
- B
- A-
- B
- A-
Enchantments 4
- B
- B
- B
- B
Lands 40
- B
- B
- B×3
- B×3
- B×3
- B×3
- B×3
- B×2
- B×2
- B
- B
- B
- B+
- B+
- B
- B
- B
- B-
- B+
- B
- B+
- B+
- B-
- B
- C+
- B
- B
- B+
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