
Faceless Menace
Sign in to save a copy- Commander
- Kadena, Slinking Sorcerer
- Cards
- 100
- Current value
- $104.28
- Grade
- B
How it grades
Fundamentals 78/100. Plays like +1/+1 counters.
This reads as +1/+1 counters, built around Kadena, Slinking Sorcerer. Every creature is a mana sink for growth: counters snowball across the board, doublers turn increments into avalanches, and payoffs convert size into evasion, draw, or the kill. The deck's weakness is exponential dependence: protect the doublers and watch out for clean board resets. Its strongest fundamental is land count (40 lands. About 39 fits this curve for +1/+1 counters, with Kadena's discount counted); the first thing to tighten is commander synergy: Only 26 of 59 spells play into your commanders' plan; they want card-draw, enters-the-battlefield, morph support. Counts the builds players run with your commanders (Morph; from EDHREC).
- A-Mana reliability
- A+Land count
- A+Mana curve
- A+Ramp
- ACard draw
- A+Interaction
- B-Commander synergy
- AWin conditions
- B+Card quality
- A+Legality & size
Where it falls short
- B-Commander synergyOnly 26 of 59 spells play into your commanders' plan; they want card-draw, enters-the-battlefield, morph support. Counts the builds players run with your commanders (Morph; from EDHREC).
- B+Card qualityMedian EDHREC rank #6,836 · 1 game-changer
Strong on mana reliability, land count, mana curve, ramp, card draw, interaction, win conditions and legality & size.
93 cards graded: A- 6, B+ 27, B 48, B- 9, C+ 2, C 1. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Faceless Menace from B to A+.

Fathom Mage2GU$0.82
In place of Thought Sponge: doesn't ramp, draw, interact or threaten. What is it for? (40/100)
Pays off your go-wide engine (16 producers). Pays off your +1/+1 counter engine (7 producers). Works with the commander directly.

Archmage Emeritus2UU$0.70
In place of Road of Return: weakest slot in the deck (53/100)
Pays off your instant-and-sorcery engine (18 producers). Top-5% staple by play data. Fits the commander's plan.

Lotus Cobra1G$5.93
In place of Echoing Truth: weakest slot in the deck (54/100)
Pays off your land engine (13 producers). Works with the commander directly. Top-5% staple by play data.

Displacer Kitten3U$34.03
In place of Rayami, First of the Fallen: weakest slot in the deck (55/100)
Pays off your enters-the-battlefield engine (12 producers). Pays off the commanders' enters-the-battlefield plan. Pays off your instant-and-sorcery engine (18 producers).

Thought Vessel2—
In place of Hex: weakest slot in the deck (56/100)
Pays off your card-draw engine (12 producers). Pays off the commanders' card-draw plan. Top-5% staple by play data.

Decanter of Endless Water3$5.31
In place of Mire in Misery: weakest slot in the deck (57/100)
Pays off your card-draw engine (12 producers). Pays off the commanders' card-draw plan. Top-5% staple by play data.

Psychosis Crawler5$2.68
In place of Sudden Substitution: weakest slot in the deck (57/100)
Pays off your card-draw engine (12 producers). Pays off the commanders' card-draw plan. Top-5% staple by play data.

Sheoldred, the Apocalypse2BB$101.76
In place of Kadena's Silencer: weakest slot in the deck (59/100)
Pays off your card-draw engine (12 producers). Pays off the commanders' card-draw plan. Top-5% staple by play data.

Conjurer's Closet5$4.14
In place of Biomass Mutation: weakest slot in the deck (59/100)
Pays off your enters-the-battlefield engine (12 producers). Pays off the commanders' enters-the-battlefield plan. Top-5% staple by play data.

Inspiring Call2G$0.39
In place of Bounty of the Luxa: expensive for ramp: the help arrives late (59/100)
Keeps the commanders alive. EDHREC +1/+1 counters staple. Pays off your go-wide engine (16 producers).
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 31
- B-
- B
- B-
- C
- B+
- B+
- B
- B+
- B+
- B+
- B+
- B+
- B+
- B
- B
- B+
- A-
- B
- B
- B+
- B
- B
- B
- B
- B
- B
- B+
- B
- B+
- A-
- B
Planeswalkers 1
- B+
Instants 7
- B-
- B-
- B
- B-
- A-
- B+
- B+
Sorceries 11
- C+
- B
- B-
- B
- B
- B-
- B+
- A-
- B+
- A-
- B
Artifacts 5
- B+
- B
- B
- A-
- B
Enchantments 4
- B+
- B+
- B-
- B+
Lands 40
- B
- B
- B
- B
- B
- B
- B
- B×2
- B×2
- B
- B
- B
- B
- B×3
- B×2
- B×2
- B
- B
- B
- B+
- B
- B-
- B
- B+
- B+
- B+
- B+
- B
- B+
- B
- C+
- B
- B
- B
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