
Subjective Reality
Sign in to save a copy- Commander
- Aminatou, the Fateshifter
- Cards
- 100
- Current value
- $76.58
- Grade
- C+
How it grades
Fundamentals 62/100.
No single established archetype dominates. This is its own brew around Aminatou, the Fateshifter, so the fundamentals below carry the grade. Aminatou, the Fateshifter sits on the cEDH tier list, so the ceiling here is tournament-grade, and experienced tables will treat it that way. Its strongest fundamental is land count (40 lands. About 41 fits this curve); the first thing to tighten is commander synergy: Only 7 of 59 spells play into your commanders' plan; they want card-draw, enters-the-battlefield support. Counts the builds players run with your commanders (Blink; from EDHREC).
- BMana reliability
- A+Land count
- BMana curve
- B+Ramp
- A+Card draw
- A+Interaction
- FCommander synergy
- AWin conditions
- BCard quality
- A+Legality & size
Where it falls short
- BMana reliability81% of your spells arrive on time. Entreat the Dead is the riskiest: its B cost is heavy for this mana base, so expect it several turns late.
- BMana curve24% of spells cost ≤2, 22% cost 6+.
- B+Ramp10 ramp effects (want 12+ for this curve).
- FCommander synergyOnly 7 of 59 spells play into your commanders' plan; they want card-draw, enters-the-battlefield support. Counts the builds players run with your commanders (Blink; from EDHREC).
- BCard qualityMedian EDHREC rank #6,477
Strong on land count, card draw, interaction, win conditions and legality & size.
92 cards graded: A- 3, B+ 19, B 44, B- 13, C+ 7, C 3, C- 3. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Subjective Reality from C+ to B-.

Thought Vessel2—
In place of Seer's Lantern: weakest slot in the deck (63/100)
Fills the ramp gap (you're at 10 of 12+). Pays off your card-draw engine (17 producers). Pays off the commanders' card-draw plan.

Decanter of Endless Water3$5.19
In place of Aminatou's Augury: expensive for ramp: the help arrives late (64/100)
Top-5% staple by play data. Fills the ramp gap (you're at 10 of 12+). Pays off your card-draw engine (17 producers).

Psychosis Crawler5$2.68
In place of Aethermage's Touch: doesn't ramp, draw, interact or threaten. What is it for? (36/100)
Pays off your card-draw engine (17 producers). Pays off the commanders' card-draw plan. Top-5% staple by play data.

EphemerateW$5.07
In place of Jeskai Infiltrator: doesn't ramp, draw, interact or threaten. What is it for? (38/100)
Pays off your enters-the-battlefield engine (18 producers). Chases the same enters-the-battlefield plan as your commanders. Top-5% staple by play data.

Sheoldred, the Apocalypse2BB$101.76
In place of Magus of the Balance: doesn't ramp, draw, interact or threaten. What is it for? (39/100)
Pays off your card-draw engine (17 producers). Pays off the commanders' card-draw plan. Top-5% staple by play data.

Conjurer's Closet5$4.14
In place of Banishing Stroke: doesn't ramp, draw, interact or threaten. What is it for? (40/100)
Pays off your enters-the-battlefield engine (18 producers). Chases the same enters-the-battlefield plan as your commanders. Top-5% staple by play data.

Displacer Kitten3U$34.03
In place of Treasure Hunt: doesn't ramp, draw, interact or threaten. What is it for? (41/100)
Pays off your instant-and-sorcery engine (22 producers). Pays off your enters-the-battlefield engine (18 producers). Chases the same enters-the-battlefield plan as your commanders.

Wizard ClassU$2.83
In place of Entreat the Dead: its B cost is heavy for this mana base; expect it several turns late (44/100)
Pays off your card-draw engine (17 producers). Pays off the commanders' card-draw plan. Top-5% staple by play data.

Soul WardenW$3.31
In place of Sphinx of Jwar Isle: weakest slot in the deck (49/100)
Pays off your go-wide engine (12 producers). Feeds the commanders' enters-the-battlefield payoff. Top-5% staple by play data.

Cathars' Crusade3WW$10.07
In place of Djinn of Wishes: weakest slot in the deck (51/100)
Pays off your go-wide engine (12 producers). Feeds the commanders' enters-the-battlefield payoff. Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 26
- B-
- B
- B-
- C+
- C+
- C-
- C+
- B
- B+
- B-
- B
- B
- B+
- B
- B-
- B+
- B
- B
- B
- C-
- B
- B
- B
- B+
- B
- B
Instants 10
- B+
- C
- B+
- B+
- C+
- B-
- B
- B+
- C-
- B+
Sorceries 12
- B-
- B-
- B
- B+
- B
- B-
- B
- B
- C
- B
- C
- C+
Artifacts 8
- B+
- A-
- B-
- B+
- A-
- B+
- B
- A-
Enchantments 3
- C+
- B
- B-
Lands 40
- B×3
- B×3
- B×2
- B×2
- B×2
- B
- B
- B
- B
- B+
- B+
- B
- B
- B
- B+
- B
- B+
- B-
- B
- B
- B
- B-
- B
- C+
- B+
- B
- B+
- B
- B
- B
- B
- B-
- B
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.