
Adaptive Enchantment
Sign in to save a copy- Commander
- Estrid, the Masked
- Cards
- 100
- Current value
- $76.90
- Grade
- C
How it grades
Fundamentals 59/100. Plays like Enchantress and Superfriends.
This reads as Enchantress · Superfriends, built around Estrid, the Masked. Every enchantment replaces itself: enchantress effects turn pillow-fort pieces, ramp auras, and removal into a card-drawing engine. The board becomes progressively harder to touch while the deck out-draws everyone. Slow starts are real, so mulligan toward an early draw engine. Its strongest fundamental is legality & size (Legal and full-size); the first thing to tighten is commander synergy: Only 11 of 60 spells play into your commanders' plan; they want graveyard support. Counts the builds players run with your commanders (Enchantress; from EDHREC).
- BMana reliability
- B+Land count
- CMana curve
- BRamp
- ACard draw
- A-Interaction
- DCommander synergy
- AWin conditions
- BCard quality
- A+Legality & size
Where it falls short
- BMana reliability77% of your spells arrive on time. Dictate of Kruphix is the riskiest: its U cost is heavy for this mana base, so expect it several turns late.
- B+Land count39 lands. About 42 fits this curve for Enchantress.
- CMana curve13% of spells cost ≤2, 18% cost 6+.
- BRamp8 ramp effects (want 11+ for this curve for Enchantress).
- DCommander synergyOnly 11 of 60 spells play into your commanders' plan; they want graveyard support. Counts the builds players run with your commanders (Enchantress; from EDHREC).
- BCard qualityMedian EDHREC rank #7,225
Strong on card draw, interaction, win conditions and legality & size.
85 cards graded: A- 7, B+ 22, B 43, B- 6, C+ 7. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Adaptive Enchantment from C to C+.

Sanctum Weaver1G$4.92
In place of Dawn's Reflection: expensive for ramp: the help arrives late (63/100)
Fills the ramp gap (you're at 8 of 11+). Pays off your enchantment engine (32 producers). Fuels your enchantment payoffs (9 in deck).

Starfield Mystic1W$0.34
In place of Arixmethes, Slumbering Isle: expensive for ramp: the help arrives late (67/100)
Fits the enchantment build players run with your commanders. Top-5% staple by play data. EDHREC Enchantress staple.

Composer of Spring1G$6.60
In place of Bear Umbra: expensive for ramp: the help arrives late (69/100)
Lowers the curve. Fills the ramp gap (you're at 8 of 11+). Pays off your enchantment engine (32 producers).

Mesa Enchantress1WW$0.97
In place of Yavimaya Enchantress: weakest slot in the deck (49/100)
Pays off your enchantment engine (32 producers). Fits the enchantment build players run with your commanders. Top-5% staple by play data.

Sythis, Harvest's HandGW$4.32
In place of Kruphix's Insight: weakest slot in the deck (49/100)
Pays off your enchantment engine (32 producers). Fuels your enchantment payoffs (9 in deck). Fits the enchantment build players run with your commanders.

Destiny Spinner1G$1.50
In place of Genesis Storm: weakest slot in the deck (51/100)
Pays off your enchantment engine (32 producers). Fuels your enchantment payoffs (9 in deck). Fits the enchantment build players run with your commanders.

Setessan Champion2G$4.01
In place of Aura Gnarlid: weakest slot in the deck (52/100)
Pays off your enchantment engine (32 producers). Fits the enchantment build players run with your commanders. Top-5% staple by play data.

Sterling GroveGW$4.10
In place of Daxos of Meletis: weakest slot in the deck (53/100)
Pays off your enchantment engine (32 producers). Fuels your enchantment payoffs (9 in deck). Fits the enchantment build players run with your commanders.

Archon of Sun's Grace2WW$0.35
In place of Elderwood Scion: weakest slot in the deck (53/100)
Pays off your token engine (6 producers). Pays off your enchantment engine (32 producers). Fits the enchantment build players run with your commanders.

Icetill Explorer2GG$22.14
In place of Overgrowth: weakest slot in the deck (72/100)
Fuels your graveyard payoffs (4 in deck). Feeds the commanders' graveyard payoff. Fills the ramp gap (you're at 8 of 11+).
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 25
- B
- A-
- B+
- B+
- B
- B
- B
- A-
- B
- C+
- C+
- B+
- B
- C+
- B+
- C+
- B
- B
- B
- B+
- C+
- B
- B+
- B+
- B+
Instants 2
- B-
- B
Sorceries 7
- B+
- B+
- B+
- B
- C+
- B
- C+
Artifacts 1
- A-
Enchantments 25
- A-
- B
- B+
- A-
- B-
- B
- B
- B
- B
- B+
- B+
- B+
- B
- B-
- B
- A-
- B+
- B+
- B
- A-
- B
- B+
- B
- B-
- B
Lands 39
- B×3
- B×3
- B×3
- B×2
- B×2
- B×2
- B×3
- B×3
- B×2
- B+
- B
- B
- B
- B
- B-
- B
- B+
- B+
- B+
- B
- B
- B
- B-
- B
- B
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