
Arcane Wizardry
Sign in to save a copy- Commander
- Inalla, Archmage Ritualist
- Cards
- 100
- Current value
- $82.83
- Grade
- B-
How it grades
Fundamentals 72/100.
No single established archetype dominates. This is its own brew around Inalla, Archmage Ritualist, so the fundamentals below carry the grade. Inalla, Archmage Ritualist sits on the cEDH tier list, so the ceiling here is tournament-grade, and experienced tables will treat it that way. Its strongest fundamental is card draw (12 draw effects (want 10+)); the first thing to tighten is ramp: 7 ramp effects (want 12+ for this curve).
- B+Mana reliability
- BLand count
- BMana curve
- C+Ramp
- A+Card draw
- A+Interaction
- B+Commander synergy
- AWin conditions
- BCard quality
- A+Legality & size
Where it falls short
- B+Mana reliability88% of your spells arrive on time. Necromantic Selection is the riskiest: its B cost is heavy for this mana base, so expect it several turns late.
- BLand count38 lands. About 42 fits this curve.
- BMana curve23% of spells cost ≤2, 21% cost 6+.
- C+Ramp7 ramp effects (want 12+ for this curve).
- B+Commander synergyOnly 32 of 61 spells play into your commanders' plan; they want Wizard, enters-the-battlefield support. Counts the builds players run with your commanders (Spellslinger, Tokens, Reanimator; from EDHREC).
- BCard qualityMedian EDHREC rank #5,033
Strong on card draw, interaction, win conditions and legality & size.
88 cards graded: A- 4, B+ 21, B 43, B- 14, C+ 6. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Arcane Wizardry from B- to B.

Archmage of Runes3UU$3.47
In place of Worn Powerstone: enters tapped: the slow version of its job (63/100)
Fills the ramp gap (you're at 7 of 12+). Pays off your instant-and-sorcery engine (18 producers). Is a Wizard for your commanders' plan.

Stormcatch MentorUR$0.28
In place of Unstable Obelisk: weakest slot in the deck (68/100)
Top-5% staple by play data. Fits the commander's plan. Fills the ramp gap (you're at 7 of 12+).

Vivi Ornitier1UR$35.50
In place of Darksteel Ingot: weakest slot in the deck (70/100)
Fills the ramp gap (you're at 7 of 12+). Pays off your instant-and-sorcery engine (18 producers). Is a Wizard for your commanders' plan.

Storm-Kiln Artist3R$1.62
In place of Curse of Opulence: weakest slot in the deck (71/100)
Pays off your artifact engine (9 producers). Fits the instant-and-sorcery build players run with your commanders. Fills the ramp gap (you're at 7 of 12+).

Archmage Emeritus2UU$0.68
In place of Opportunity: weakest slot in the deck (49/100)
Pays off your instant-and-sorcery engine (18 producers). Is a Wizard for your commanders' plan. Top-5% staple by play data.

Harmonic Prodigy1R$4.52
In place of Shifting Shadow: weakest slot in the deck (49/100)
Pays off your instant-and-sorcery engine (18 producers). Is a Wizard for your commanders' plan. Top-5% staple by play data.

Pollywog Prodigy1U$5.60
In place of Serendib Sorcerer: weakest slot in the deck (50/100)
Pays off your go-wide engine (16 producers). Is a Wizard for your commanders' plan. Top-5% staple by play data.

Niv-Mizzet, ParunUUURRR$5.37
In place of Crosis's Charm: conditional removal: dead against some boards (53/100)
Pays off your card-draw engine (13 producers). Is a Wizard for your commanders' plan. Top-5% staple by play data.

Triskaidekaphile1U$0.79
In place of Mirror of the Forebears: weakest slot in the deck (53/100)
Pays off your card-draw engine (13 producers). Is a Wizard for your commanders' plan. Top-5% staple by play data.

Curiosity Crafter3U$0.33
In place of Izzet Chronarch: weakest slot in the deck (54/100)
Pays off your card-draw engine (13 producers). Is a Wizard for your commanders' plan. Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 31
- B+
- B
- B
- B-
- B-
- B+
- B
- B
- B+
- B+
- B
- B+
- B
- B-
- B-
- C+
- B
- B
- B+
- B
- B
- B
- A-
- B
- B+
- B+
- B-
- B
- B+
- B-
- B
Instants 13
- B
- B-
- B+
- B-
- B-
- B
- C+
- B
- B
- B-
- C+
- B
- B
Sorceries 5
- B
- B
- B-
- B+
- B-
Artifacts 8
- B
- C+
- A-
- B+
- A-
- A-
- B+
- B
Enchantments 4
- C+
- B
- B+
- B+
Lands 38
- B
- B
- B×4
- B×3
- B×3
- B×2
- B×2
- B×2
- B×2
- B
- B
- B+
- B
- B+
- B+
- B+
- B
- B
- B+
- B
- B+
- B
- C+
- B
- B-
- B
- B-
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