
Seize Control
Sign in to save a copy- Commander
- Mizzix of the Izmagnus
- Cards
- 100
- Current value
- $81.45
- Grade
- B+
How it grades
Fundamentals 83/100. Plays like Spellslinger and Wheels.
This reads as Spellslinger · Wheels, built around Mizzix of the Izmagnus. The spells are the deck: every instant and sorcery triggers payoffs (drain, tokens, copies, treasure), so chaining cheap cantrips is the game plan. Creature count stays low by design; protect the two or three payoff engines and the velocity does the rest. Mizzix of the Izmagnus sits on the cEDH tier list, so the ceiling here is tournament-grade, and experienced tables will treat it that way. Its strongest fundamental is land count (39 lands. About 39 fits this curve for Spellslinger, with your cost reduction counted); the first thing to tighten is ramp: 8 ramp effects, counting Mizzix of the Izmagnus (want 10+ for this curve for Spellslinger, your cost reduction counted).
- B+Mana reliability
- A+Land count
- A-Mana curve
- BRamp
- BCard draw
- A-Interaction
- A+Commander synergy
- AWin conditions
- BCard quality
- A+Legality & size
Where it falls short
- B+Mana reliability84% of your spells arrive on time. Meteor Blast is the riskiest: its R cost is heavy for this mana base, so expect it several turns late.
- BRamp8 ramp effects, counting Mizzix of the Izmagnus (want 10+ for this curve for Spellslinger, your cost reduction counted).
- BCard draw8 draw effects (want 10+ for Spellslinger).
- BCard qualityMedian EDHREC rank #6,152
Strong on land count, mana curve, interaction, commander synergy, win conditions and legality & size.
80 cards graded: A 1, A- 9, B+ 11, B 43, B- 9, C+ 5, C 2. The command zone is the plan, so it isn't graded.
Upgrades

Archmage of Runes3UU$3.46
In place of Worn Powerstone: enters tapped: the slow version of its job (63/100)
Fills the ramp gap (you're at 8 of 10+). Pays off your instant-and-sorcery engine (38 producers). Fuels your card-draw payoffs (3 in deck).

Vivi Ornitier1UR$31.61
In place of Izzet Signet: weakest slot in the deck (72/100)
Top-5% staple by play data. Fits the commander's plan. Shares the commanders' burn mechanic.

Jeska's Will2R$41.52
In place of Goblin Electromancer: weakest slot in the deck (74/100)
Fuels your instant-and-sorcery payoffs (5 in deck). WotC game-changer. Feeds the commanders' instant-and-sorcery payoff.

Fierce Guardianship2U$63.92
In place of Urza's Rage: weakest slot in the deck (63/100)
Fills the removal gap (you're at 9 of 10+). EDHREC Spellslinger staple. Fuels your instant-and-sorcery payoffs (5 in deck).

Force of Will3UU$60.17
In place of Prophetic Bolt: weakest slot in the deck (64/100)
Fills the removal gap (you're at 9 of 10+). Fuels your instant-and-sorcery payoffs (5 in deck). Top-5% staple by play data.

Frantic Search2U$2.58
In place of Desperate Ravings: weakest slot in the deck (63/100)
Fills the draw gap (you're at 8 of 10+). Fuels your card-draw payoffs (3 in deck). Fuels your instant-and-sorcery payoffs (5 in deck).

Dualcaster Mage1RR$4.36
In place of Lone Revenant: rarely played: check it earns its slot (46/100)
Chases the same instant-and-sorcery plan as your commanders. Pays off your instant-and-sorcery engine (38 producers). Top-5% staple by play data.

Cyclonic Rift1U$39.16
In place of Meteor Blast: its R cost is heavy for this mana base; expect it several turns late (47/100)
Fuels your instant-and-sorcery payoffs (5 in deck). Top-5% staple by play data. WotC game-changer.

Mystical TutorU$19.20
In place of Seal of the Guildpact: weakest slot in the deck (51/100)
Fuels your instant-and-sorcery payoffs (5 in deck). Top-5% staple by play data. WotC game-changer.

GambleR$18.80
In place of Mirror Match: weakest slot in the deck (52/100)
Fuels your instant-and-sorcery payoffs (5 in deck). Top-5% staple by play data. WotC game-changer.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 14
- A-
- B+
- B-
- A
- A-
- B
- B
- C
- B
- B+
- B
- B
- B
- B+
Instants 23
- B
- A-
- B-
- B
- B
- B+
- B
- B
- B
- B-
- A-
- B-
- B-
- B
- B-
- C+
- B-
- B
- B
- B+
- B
- C+
- B
Sorceries 15
- A-
- A-
- B+
- B+
- A-
- B
- B-
- B+
- B
- B
- B+
- B
- B
- B
- C
Artifacts 5
- A-
- B+
- A-
- B
- C+
Enchantments 3
- C+
- B
- B
Lands 39
- B
- B
- B+
- B
- B
- B
- B
- B
- C+
- B
- B-
- B
- B×4
- B×4
- B×3
- B×3
- B×4
- B×3
- B×3
- B×3
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.