
Plunder the Graves
Sign in to save a copy- Commander
- Meren of Clan Nel Toth
- Cards
- 100
- Current value
- $98.17
- Grade
- C+
How it grades
Fundamentals 67/100. Plays like Reanimator / graveyard and Aristocrats.
This reads as Reanimator / graveyard · Aristocrats, built around Meren of Clan Nel Toth. The graveyard is a second hand: stock it fast, then cheat the biggest things in it onto the battlefield for a fraction of their cost. Self-mill and discard are card selection, not card loss. Graveyard hate is the deck's nightmare, so diversify threats and keep a fair backup plan. Meren of Clan Nel Toth sits on the cEDH tier list, so the ceiling here is tournament-grade, and experienced tables will treat it that way. Its strongest fundamental is interaction (14 removal/protection effects (want 10+ for Reanimator / graveyard). Most of that is one kind of effect, so it counts for less); the first thing to tighten is ramp: 7 ramp effects (want 12+ for this curve for Reanimator / graveyard).
- A-Mana reliability
- BLand count
- A-Mana curve
- C+Ramp
- C+Card draw
- A+Interaction
- B-Commander synergy
- AWin conditions
- BCard quality
- A+Legality & size
Where it falls short
- BLand count38 lands. About 42 fits this curve for Reanimator / graveyard.
- C+Ramp7 ramp effects (want 12+ for this curve for Reanimator / graveyard).
- C+Card draw6 draw effects (want 10+ for Reanimator / graveyard).
- B-Commander synergyOnly 25 of 61 spells play into your commanders' plan; they want sacrifice, experience counters support. Counts the builds players run with your commanders (Aristocrats, Reanimator; from EDHREC).
- BCard qualityMedian EDHREC rank #5,431
Strong on mana reliability, mana curve, interaction, win conditions and legality & size.
82 cards graded: A- 6, B+ 16, B 40, B- 13, C+ 7. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Plunder the Graves from C+ to B.

Skull ProphetBG$0.83
In place of Viridian Emissary: weakest slot in the deck (64/100)
Fills the ramp gap (you're at 7 of 12+). Fuels your graveyard payoffs (11 in deck). Fits the graveyard build players run with your commanders.

Icetill Explorer2GG$20.87
In place of Primal Growth: weakest slot in the deck (69/100)
Top-5% staple by play data. EDHREC Reanimator / graveyard staple. Fills the ramp gap (you're at 7 of 12+).

Pitiless Plunderer3B$4.72
In place of Wood Elves: weakest slot in the deck (71/100)
Pays off your sacrifice engine (11 producers). Chases the same sacrifice plan as your commanders. Fits the commander's plan.

Black Market3BB$6.61
In place of Golgari Signet: weakest slot in the deck (71/100)
Fills the ramp gap (you're at 7 of 12+). Pays off your sacrifice engine (11 producers). Chases the same sacrifice plan as your commanders.

Liliana, Dreadhorde General4BB$9.85
In place of Phyrexian Rager: weakest slot in the deck (65/100)
Fills the draw gap (you're at 6 of 10+). Fuels your token payoffs (3 in deck). Pays off your sacrifice engine (11 producers).

Deathrite Shaman$8.69
In place of Barter in Blood: weakest slot in the deck (50/100)
Works with the commander directly. Fills the ramp gap (you're at 7 of 12+). Top-5% staple by play data.

Syr Konrad, the Grim3BB$1.76
In place of Tribute to the Wild: weakest slot in the deck (50/100)
Pays off your sacrifice engine (11 producers). Chases the same sacrifice plan as your commanders. Top-5% staple by play data.

Inspiring Call2G$0.39
In place of Corpse Augur: weakest slot in the deck (68/100)
Pays off your token engine (7 producers). Pays off your go-wide engine (24 producers). Keeps the commanders alive.

Champion of Lambholt1GG$4.73
In place of Cloudthresher: its G cost is heavy for this mana base; expect it several turns late (51/100)
Pays off your token engine (7 producers). Pays off your go-wide engine (24 producers). Works with the commander directly.

Six2G$5.80
In place of Viridian Zealot: weakest slot in the deck (52/100)
Fuels your graveyard payoffs (11 in deck). Fits the graveyard build players run with your commanders. Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 37
- A-
- B
- B
- B+
- C+
- B
- B-
- B-
- B
- B
- B+
- B+
- B+
- B
- B-
- B+
- B+
- B-
- B
- B-
- B
- B
- B
- B+
- C+
- B
- B
- B
- B-
- B
- C+
- B
- B
- B-
- B-
- B+
- B
Instants 6
- B+
- C+
- B
- B
- B
- B
Sorceries 10
- B-
- A-
- B+
- B+
- B-
- C+
- C+
- B
- B
- B+
Artifacts 7
- A-
- A-
- B+
- A-
- A-
- B
- B+
Enchantments 1
- B-
Lands 38
- B
- B
- B
- B+
- B
- B
- B+
- B-
- C+
- B
- B
- B
- B-
- B×4
- B×3
- B×3
- B×3
- B×3
- B×3
- B×3
- B×3
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