How it grades
Fundamentals 73/100. Plays like Enchantress.
This reads as Enchantress, built around Daxos the Returned. Every enchantment replaces itself: enchantress effects turn pillow-fort pieces, ramp auras, and removal into a card-drawing engine. The board becomes progressively harder to touch while the deck out-draws everyone. Slow starts are real, so mulligan toward an early draw engine. Its strongest fundamental is land count (39 lands. About 41 fits this curve for Enchantress); the first thing to tighten is card draw: 6 draw effects (want 12+ for Enchantress).
- A-Mana reliability
- A+Land count
- BMana curve
- B+Ramp
- CCard draw
- A+Interaction
- A+Commander synergy
- AWin conditions
- BCard quality
- A+Legality & size
Where it falls short
- BMana curve20% of spells cost ≤2, 13% cost 6+.
- B+Ramp9 ramp effects (want 11+ for this curve for Enchantress).
- CCard draw6 draw effects (want 12+ for Enchantress).
- BCard qualityMedian EDHREC rank #6,109
Strong on mana reliability, land count, interaction, commander synergy, win conditions and legality & size.
83 cards graded: A 1, A- 7, B+ 19, B 39, B- 8, C+ 5, C 4. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Call the Spirits from B- to B+.

Mentor of the Meek2W$4.81
In place of Ancient Craving: weakest slot in the deck (66/100)
Fills the draw gap (you're at 6 of 12+). Pays off your go-wide engine (18 producers). Top-5% staple by play data.

Welcoming Vampire2W$3.85
In place of Corpse Augur: weakest slot in the deck (70/100)
Pays off the commanders' go-wide plan. Fills the draw gap (you're at 6 of 12+). Pays off your go-wide engine (18 producers).

Enduring Innocence1WW$3.52
In place of Underworld Connections: weakest slot in the deck (70/100)
Fuels your enchantment payoffs (10 in deck). Fills the draw gap (you're at 6 of 12+). Pays off your go-wide engine (18 producers).

Smothering Tithe3W$57.33
In place of Gild: expensive for ramp: the help arrives late (51/100)
Fills the ramp gap (you're at 9 of 11+). WotC game-changer. Feeds the commanders' enchantment payoff.

Trouble in Pairs2WW$23.73
In place of Monk Idealist: doesn't ramp, draw, interact or threaten. What is it for? (40/100)
Fills the draw gap (you're at 6 of 12+). Fuels your enchantment payoffs (10 in deck). Top-5% staple by play data.

Caretaker's Talent2W$11.47
In place of Kor Sanctifiers: weakest slot in the deck (46/100)
Fills the draw gap (you're at 6 of 12+). Fuels your enchantment payoffs (10 in deck). Top-5% staple by play data.

Starfield Mystic1W$0.27
In place of Oreskos Explorer: weakest slot in the deck (66/100)
Pays off your enchantment engine (28 producers). Chases the same enchantment plan as your commanders. EDHREC Enchantress staple.

Grim Guardian2B$0.34
In place of Dawn to Dusk: conditional removal: dead against some boards (46/100)
Fits the commander's plan. Pays off your enchantment engine (28 producers). Fuels your enchantment payoffs (10 in deck).

NecropotenceBBB$37.96
In place of Grave Peril: rarely played: check it earns its slot (47/100)
Fuels your enchantment payoffs (10 in deck). Top-5% staple by play data. WotC game-changer.

Sphere of Safety4W$4.56
In place of Daxos's Torment: weakest slot in the deck (52/100)
Pays off your enchantment engine (28 producers). Fuels your enchantment payoffs (10 in deck). Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
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Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
