How it grades
Fundamentals 77/100. Plays like Tokens.
This reads as Tokens, built around Nahiri, the Lithomancer. Go wide: flood the board with cheap bodies, multiply them, then convert width into damage or value with anthems, drain triggers, and sacrifice payoffs. Board wipes are the great enemy, so rebuild speed and token-doublers that refill fast matter more than any single big creature. Its strongest fundamental is mana reliability (Your spells reliably arrive on time for this curve); the first thing to tighten is ramp: 6 ramp effects (want 10+ for this curve for Tokens, Pearl Medallion's discount counted).
- A+Mana reliability
- A+Land count
- B+Mana curve
- C+Ramp
- B-Card draw
- A+Interaction
- A-Commander synergy
- AWin conditions
- B+Card quality
- A+Legality & size
Where it falls short
- B+Mana curve23% of spells cost ≤2, 22% cost 6+. Your commanders cheat the top end into play, so heavy is allowed.
- C+Ramp6 ramp effects (want 10+ for this curve for Tokens, Pearl Medallion's discount counted).
- B-Card draw7 draw effects (want 10+ for Tokens).
- B+Card qualityMedian EDHREC rank #4,821
Strong on mana reliability, land count, interaction, commander synergy, win conditions and legality & size.
71 cards graded: A- 7, B+ 13, B 37, B- 11, C+ 3. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Forged In Stone from B to B+.

Welcoming Vampire2W$3.85
In place of Armistice: weakest slot in the deck (51/100)
Fills the draw gap (you're at 7 of 10+). Pays off your go-wide engine (26 producers). Fuels your go-wide payoffs (5 in deck).

Forsaken Monument5$5.93
In place of Marble Diamond: enters tapped: the slow version of its job (63/100)
Fills the ramp gap (you're at 6 of 10+). Pays off your token engine (18 producers). Pays off the commanders' token plan.

The Wind Crystal2WW$6.34
In place of Gift of Estates: weakest slot in the deck (67/100)
Top-5% staple by play data. Fills the ramp gap (you're at 6 of 10+). Pays off your token engine (18 producers).

Sword of the Animist2$5.71
In place of Strata Scythe: weakest slot in the deck (67/100)
Pays off your equipment engine (11 producers). Fuels your equipment payoffs (6 in deck). Feeds the commanders' equipment payoff.

Oketra's Monument3$6.25
In place of Pearl Medallion: weakest slot in the deck (71/100)
Fuels your token payoffs (8 in deck). Fits the token build players run with your commanders. Fills the ramp gap (you're at 6 of 10+).

Glaring Fleshraker2C$1.09
In place of Wing Shards: weakest slot in the deck (49/100)
Fills the ramp gap (you're at 6 of 10+). Fuels your token payoffs (8 in deck). Fuels your go-wide payoffs (5 in deck).

Puresteel PaladinWW$2.51
In place of Loreseeker's Stone: weakest slot in the deck (59/100)
Pays off your artifact engine (16 producers). Chases the same equipment plan as your commanders. Fills the draw gap (you're at 7 of 10+).

Enduring Innocence1WW$3.52
In place of Decree of Justice: weakest slot in the deck (69/100)
Pays off the commanders' go-wide plan. Fills the draw gap (you're at 7 of 10+). Pays off your go-wide engine (26 producers).

Idol of Oblivion2$2.76
In place of Mask of Memory: weakest slot in the deck (74/100)
Fills the draw gap (you're at 7 of 10+). Fuels your token payoffs (8 in deck). Fuels your go-wide payoffs (5 in deck).

Buster Sword3$52.45
In place of Twilight Shepherd: weakest slot in the deck (54/100)
Fills the draw gap (you're at 7 of 10+). Pays off your equipment engine (11 producers). Fuels your equipment payoffs (6 in deck).
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
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Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
