How it grades
Fundamentals 55/100. Plays like Zombie Tribal.
Graded as a casual deck: not every card in it is legal in Standard today.
This reads as a Zombie Tribal Casual deck. A Zombie deck at heart: the creatures share a type on purpose, and lords, payoffs, and type-matters synergies make the whole board bigger than its parts. Tribal decks trade individual card power for critical mass, so keep the zombie count high and let the synergy pay the bills. Its strongest fundamental is legality & size (Legal and full-size); the first thing to tighten is card quality: Median EDHREC rank #24,279.
- BMana reliability
- B+Land count
- AMana curve
- CConsistency
- FCard quality
- A+Legality & size
Where it falls short
- BMana reliability78% of your spells arrive on time. Wax // Wane is the riskiest: its W cost is heavy for this mana base, so expect it several turns late.
- B+Land count21 lands. About 24 fits this curve for Zombie Tribal.
- CConsistency44% of spells are 3–4-of playsets.
- FCard qualityMedian EDHREC rank #24,279
Strong on mana curve and legality & size.
32 cards graded: B 15, B- 2, C+ 4, C 5, C- 2, D 2, F 2.
Decklist
Creatures 23
- C-×3
- C+×4
- C-×3
- F×2
- B
- C×2
- F×4
- C×2
- C×2
Instants 7
- B-
- C+×2
- D×3
- C+
Sorceries 3
- D×2
- B
Artifacts 3
- B×2
- C+
Enchantments 3
- C
- B
- C
Lands 21
- B-×3
- B×2
- B
- B
- B
- B
- B
- B
- B×3
- B×3
- B×2
- B×2
Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
