
Dungeons of Death
Sign in to save a copy- Commander
- Sefris of the Hidden Ways
- Cards
- 100
- Current value
- $105.01
- Grade
- B
How it grades
Fundamentals 76/100. Plays like Reanimator / graveyard.
This reads as Reanimator / graveyard, built around Sefris of the Hidden Ways. The graveyard is a second hand: stock it fast, then cheat the biggest things in it onto the battlefield for a fraction of their cost. Self-mill and discard are card selection, not card loss. Graveyard hate is the deck's nightmare, so diversify threats and keep a fair backup plan. Sefris of the Hidden Ways sits on the cEDH tier list, so the ceiling here is tournament-grade, and experienced tables will treat it that way. Its strongest fundamental is land count (39 lands. About 41 fits this curve for Reanimator / graveyard); the first thing to tighten is commander synergy: Only 25 of 60 spells play into your commanders' plan; they want graveyard, dungeon venturing support. Counts the builds players run with your commanders (Reanimator, Dungeon, Discard; from EDHREC).
- A-Mana reliability
- A+Land count
- A+Mana curve
- ARamp
- A+Card draw
- A+Interaction
- B-Commander synergy
- A+Win conditions
- B+Card quality
- A+Legality & size
Where it falls short
- B-Commander synergyOnly 25 of 60 spells play into your commanders' plan; they want graveyard, dungeon venturing support. Counts the builds players run with your commanders (Reanimator, Dungeon, Discard; from EDHREC).
- B+Card qualityMedian EDHREC rank #4,353
Strong on mana reliability, land count, mana curve, ramp, card draw, interaction, win conditions and legality & size.
92 cards graded: A 1, A- 8, B+ 31, B 44, B- 4, C+ 4. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Dungeons of Death from B to A.

Soul WardenW$3.16
In place of Ronom Unicorn: conditional removal: dead against some boards (49/100)
Pays off your go-wide engine (22 producers). Works with the commander directly. Top-5% staple by play data.

Adeline, Resplendent Cathar1WW$2.84
In place of Rod of Absorption: weakest slot in the deck (51/100)
Fits the commander's plan. Pays off your go-wide engine (22 producers). Works with the commander directly.

Marionette Apprentice1B$2.10
In place of Vanish into Memory: weakest slot in the deck (53/100)
Pays off your artifact engine (18 producers). Works with the commander directly. Top-5% staple by play data.

Puresteel PaladinWW$2.40
In place of Arcane Endeavor: weakest slot in the deck (53/100)
Pays off your artifact engine (18 producers). Works with the commander directly. Top-5% staple by play data.

Emry, Lurker of the Loch2U$0.64
In place of Extract Brain: weakest slot in the deck (55/100)
Fuels your graveyard payoffs (12 in deck). Feeds the commanders' graveyard payoff. Pays off your artifact engine (18 producers).

Mentor of the Meek2W$4.81
In place of Necromantic Selection: its B cost is heavy for this mana base; expect it several turns late (59/100)
Pays off your go-wide engine (22 producers). Works with the commander directly. Top-5% staple by play data.

Stitcher's SupplierB$0.37
In place of Nihiloor: weakest slot in the deck (59/100)
EDHREC Reanimator / graveyard staple. Fuels your graveyard payoffs (12 in deck). Feeds the commanders' graveyard payoff.

Archmage Emeritus2UU$0.57
In place of Immovable Rod: weakest slot in the deck (59/100)
Pays off your instant-and-sorcery engine (12 producers). Works with the commander directly. Top-5% staple by play data.

Ripples of Undeath1B$8.21
In place of Champion of Wits: weakest slot in the deck (62/100)
Fuels your graveyard payoffs (12 in deck). Feeds the commanders' graveyard payoff. Top-5% staple by play data.

Esper SentinelW$58.08
In place of Phantasmal Image: weakest slot in the deck (62/100)
Works with the commander directly. Top-5% staple by play data. Fits the commander's plan.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
Commander 1
Creatures 33
- B
- B
- A
- A-
- B+
- B
- B
- B
- B
- B
- B+
- B+
- B+
- C+
- B+
- B+
- B+
- B
- A-
- B+
- B+
- B+
- B
- B+
- B+
- B+
- B-
- A-
- B+
- B+
- B+
- B+
- B
Instants 7
- B
- B+
- B
- B
- C+
- B
- B
Sorceries 5
- B-
- B+
- B+
- C+
- B-
Artifacts 12
- A-
- A-
- A-
- A-
- B+
- A-
- B-
- C+
- B+
- B+
- B+
- B
Enchantments 3
- B
- B+
- B
Lands 39
- B+
- B
- B
- B
- B
- B
- B+
- B
- B
- B
- B+
- B+
- B
- B+
- B
- B+
- B
- B
- B
- B
- B×2
- B×2
- B×2
- B
- B×2
- B
- B
- B
- B×2
- B×2
- B×2
- B
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