How it grades
Fundamentals 83/100. Plays like Dragon Tribal.
This reads as Dragon Tribal, built around Vrondiss, Rage of Ancients. A Dragon deck at heart: the creatures share a type on purpose, and lords, payoffs, and type-matters synergies make the whole board bigger than its parts. Tribal decks trade individual card power for critical mass, so keep the dragon count high and let the synergy pay the bills. Its strongest fundamental is land count (39 lands. About 37 fits this curve for Dragon Tribal, with your cost reduction counted); the first thing to tighten is mana curve: 23% of spells cost ≤2, 23% cost 6+.
- B+Mana reliability
- A+Land count
- B-Mana curve
- A+Ramp
- A-Card draw
- A+Interaction
- A-Commander synergy
- A+Win conditions
- A-Card quality
- A+Legality & size
Where it falls short
- B+Mana reliability87% of your spells arrive on time. Scourge of Valkas is the riskiest: its R cost is heavy for this mana base, so expect it several turns late.
- B-Mana curve23% of spells cost ≤2, 23% cost 6+.
Strong on land count, ramp, card draw, interaction, commander synergy, win conditions, card quality and legality & size.
80 cards graded: A- 11, B+ 18, B 43, B- 7, C 1. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Draconic Rage from B+ to A.

Idol of Oblivion2$3.22
In place of Decree of Savagery: weakest slot in the deck (60/100)
Fills the draw gap (you're at 9 of 10+). Fuels your token payoffs (8 in deck). Fuels your go-wide payoffs (4 in deck).

Inspiring Call2G$0.39
In place of Colossal Majesty: weakest slot in the deck (70/100)
Pays off your go-wide engine (11 producers). Top-5% staple by play data. Pays off the commanders' token plan.

Terror of the Peaks3RR$30.73
In place of Gratuitous Violence: its R cost is heavy for this mana base; expect it several turns late (57/100)
Fits the commander's plan. Pays off your go-wide engine (11 producers). Top-5% staple by play data.

Selvala, Heart of the Wilds1GG$5.54
In place of Dragonborn Champion: weakest slot in the deck (72/100)
Fills the draw gap (you're at 9 of 10+). Pays off your go-wide engine (11 producers). Fuels your go-wide payoffs (4 in deck).

Elemental Bond2G$4.83
In place of Berserker's Frenzy: weakest slot in the deck (57/100)
Pays off the commanders' go-wide plan. Fills the draw gap (you're at 9 of 10+). Pays off your go-wide engine (11 producers).

Tribute to the World TreeGGG$15.16
In place of Hoard-Smelter Dragon: conditional removal: dead against some boards (58/100)
Fills the draw gap (you're at 9 of 10+). Pays off your go-wide engine (11 producers). Top-5% staple by play data.

Guttersnipe2R$0.50
In place of Shivan Hellkite: weakest slot in the deck (58/100)
Pays off your instant-and-sorcery engine (17 producers). Shares the commanders' burn mechanic. Fuels your go-wide payoffs (4 in deck).

Doubling Season4G$34.40
In place of Skyship Stalker: weakest slot in the deck (58/100)
Fits the token build players run with your commanders. Fuels your token payoffs (8 in deck). Fuels your go-wide payoffs (4 in deck).

Impact Tremors1R$2.77
In place of Indomitable Might: weakest slot in the deck (59/100)
Pays off your go-wide engine (11 producers). Top-5% staple by play data. Pays off the commanders' token plan.

Storm-Kiln Artist3R$1.67
In place of Maddening Hex: weakest slot in the deck (60/100)
Pays off your artifact engine (9 producers). Pays off your instant-and-sorcery engine (17 producers). Top-5% staple by play data.
Save a copy to try them. The editor's Improve list has these and more, with the swaps one click each.
Decklist
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Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
