How it grades
Fundamentals 75/100. Plays like Voltron.
This reads as Voltron, built around Galea, Kindler of Hope. Suit up one threat, usually Galea, Kindler of Hope, until it kills through commander damage in two or three swings. The deck lives and dies on protection: cheap equipment and auras stack power while hexproof, indestructible, and phase-out effects answer the removal that WILL come. Twenty-one commander damage is the clock. Its strongest fundamental is land count (38 lands. About 36 fits this curve for Voltron); the first thing to tighten is commander synergy: Only 24 of 61 spells play into your commanders' plan; they want enters-the-battlefield support. Counts the builds players run with your commanders (Equipment, Auras, Artifacts; from EDHREC).
- B+Mana reliability
- A+Land count
- A+Mana curve
- A+Ramp
- A+Card draw
- A+Interaction
- C+Commander synergy
- AWin conditions
- A-Card quality
- A+Legality & size
Where it falls short
- B+Mana reliability88% of your spells arrive on time. Puresteel Paladin is the riskiest: its W cost is heavy for this mana base, so expect it several turns late.
- C+Commander synergyOnly 24 of 61 spells play into your commanders' plan; they want enters-the-battlefield support. Counts the builds players run with your commanders (Equipment, Auras, Artifacts; from EDHREC).
Strong on land count, mana curve, ramp, card draw, interaction, win conditions, card quality and legality & size.
95 cards graded: A- 6, B+ 24, B 51, B- 8, C+ 4, C 2. The command zone is the plan, so it isn't graded.
Upgrades
Made together, they take Aura of Courage from B to A.

All That Glitters1W$0.90
In place of Song of Inspiration: doesn't ramp, draw, interact or threaten. What is it for? (41/100)
Pays off your enchantment engine (17 producers). Fits the enchantment build players run with your commanders. Top-5% staple by play data.

Sigarda's AidW$18.16
In place of Ride the Avalanche: doesn't ramp, draw, interact or threaten. What is it for? (41/100)
Pays off your equipment engine (15 producers). Fits the equipment build players run with your commanders. EDHREC Voltron staple.

Sythis, Harvest's HandGW$4.32
In place of Ebony Fly: enters tapped: the slow version of its job (51/100)
Pays off your enchantment engine (17 producers). Fits the enchantment build players run with your commanders. Top-5% staple by play data.

Codsworth, Handy Helper2W$21.48
In place of Riverwise Augur: weakest slot in the deck (52/100)
Pays off your equipment engine (15 producers). Fits the equipment build players run with your commanders. Top-5% staple by play data.

Ardenn, Intrepid Archaeologist2W$2.77
In place of Catti-brie of Mithral Hall: weakest slot in the deck (52/100)
Pays off your equipment engine (15 producers). Fits the equipment build players run with your commanders. Top-5% staple by play data.

Selvala, Heart of the Wilds1GG$4.61
In place of Diviner's Portent: its U cost is heavy for this mana base; expect it several turns late (53/100)
Pays off your go-wide engine (12 producers). Works with the commander directly. Fits the commander's plan.

Adeline, Resplendent Cathar1WW$2.86
In place of Gryff's Boon: weakest slot in the deck (56/100)
Pays off your go-wide engine (12 producers). Works with the commander directly. Top-5% staple by play data.

Skullclamp1$5.02
In place of Psychic Impetus: weakest slot in the deck (57/100)
Fuels your equipment payoffs (8 in deck). Pays off your equipment engine (15 producers). Fits the equipment build players run with your commanders.

Mox Opal0$241.15
In place of Eel Umbra: weakest slot in the deck (58/100)
Pays off your artifact engine (19 producers). Fits the artifact build players run with your commanders. Top-5% staple by play data.

EphemerateW$5.14
In place of Shielding Plax: weakest slot in the deck (59/100)
Pays off your enters-the-battlefield engine (16 producers). Pays off the commanders' enters-the-battlefield plan. Top-5% staple by play data.
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Decklist
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Prices are current market estimates, not what the sealed product costs. Magic: The Gathering is © Wizards of the Coast.
